I guess, I mean I'm just looking for fog of war.
Here's the comparison in classic:
This is probably an EE issue then, I'll check it out.
The same spell, but since it needs to have a saving throw for enemies, and no S/T for friendlies, internally it calls 2 different subspells. It's a common technique in IE. And you do have to handle them differently, otherwise enemies will just randomly break out of the sphere.TheDraikenWeare wrote: ↑Wed Sep 20, 2023 3:24 pm I mean don't enemy NPCs use the same spells , so wouldn't it apply to them as well. I mean there doesn't have to be a real separation between the two , it can just be explained that offensive spells overload it , I guess.
I would recommend to get one spell (magic missiles or something) to do what you want manually with NearInfinity, then think about codifying it.TheDraikenWeare wrote: ↑Wed Sep 20, 2023 3:24 pm So could you point me in the right direction so I can get started on what to read up on to do this , because I'm practically know zero when it comes to all this.
NearInfinity, spell file format, spell effects list.