I installed tweaks and tricks

A collection of tweaks, cheats and common sense changes.
Lorn
Posts: 12
Joined: Tue Jun 20, 2023 4:45 pm

I installed tweaks and tricks

Post by Lorn »

Hello, 
first of all, thanks for the mod. 

My weidu: 
Spoiler
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #0 // lefreut's Enhanced UI (BG1EE skin) - Core component: 4.6
~BUBB_REVERT_PATHFINDING/BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.6.6.0+ Pathfinding Revert: 1.1
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.20-alpha
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.20-alpha
~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.20-alpha
~BGEECLASSICMOVIES/BGEECLASSICMOVIES.TP2~ #0 #1 // Restore BG1 movies to BG:EE -> Add missing movies: v2.3.0
~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.6
~A7-MAGICSTORE/A7-MAGICSTORE.TP2~ #0 #1 // Magic store of Vergadain -> Fee required: 2.2
~A7-MAGICSTORE/A7-MAGICSTORE.TP2~ #0 #10 // Alternate portrait for Ghostly Merchant: 2.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.2
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #0 // Epic Locks
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #100 // Epic Traps
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #200 // Epic Trap Setting
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #300 // Epic Pickpocketing
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
~BLACKHEARTS_BG1/SETUP-BLACKHEARTS_BG1.TP2~ #0 #0 // Install Black Hearts BG1 - The Hunter: v1.0
~AYDEN/SETUP-AYDEN.TP2~ #0 #0 // Ayden Project: Warlock Kit: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #1 // Ayden Project: Recruitable NPC: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #2 // Ayden Project: Shadow Walking: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #3 // Ayden Project: Random Encounters: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #4 // Ayden Project: Ayden's Refuge: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #5 // Ayden Project: Item Crafting: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #6 // Ayden Project: Wands for Thieves: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #7 // Ayden Project: Thief Proficiencies: v2.6.19
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.0
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions for druid multi- and dual-classes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2041 // XP for Traps, Spells and Lockpicking -> BG2 values: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
~METWEAKS/METWEAKS.TP2~ #0 #400 // Remove the limit of two proficiency points in a weapon at character creation
~METWEAKS/METWEAKS.TP2~ #0 #900 // Let Rangers and Paladins cast spells at their full caster level
~METWEAKS/METWEAKS.TP2~ #0 #1200 // Give Rangers the Tracking ability (from Throne of Bhaal) starting at level 1
~METWEAKS/METWEAKS.TP2~ #0 #1400 // Power Up Ranger Charm Animal
~METWEAKS/METWEAKS.TP2~ #0 #1500 // Turn Paladin Detect Evil into a passive ability that can be toggled on and off
~METWEAKS/METWEAKS.TP2~ #0 #1600 // Increase Wizard Slayer Magic Resistance
~METWEAKS/METWEAKS.TP2~ #0 #2000 // Allow cursed scrolls to be used on enemies
~METWEAKS/METWEAKS.TP2~ #0 #3100 // Make it so the Jacil and Wiven encounters aren't replaced by other quests
~METWEAKS/METWEAKS.TP2~ #0 #3150 // Give Belhifet more reasonable immunities
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #10 // Add in-game option "Enable Debug Mode": 3.0
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #11 // Add in-game option "Limit druidic spells for Cleric/Ranger": 3.0
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #1 // Modify Enhanced Edition NPCs -> Disable all NPCs: v4.3
~KLATU/SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.27
~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.27
~TNT/TNT.TP2~ #0 #4 // Trap reminders -> disclose trap type: v8.27
~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.27
~TNT/TNT.TP2~ #0 #10 // Trap intuition: toggle Find Traps automatically: v8.27
~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.27
~TNT/TNT.TP2~ #0 #62 // Fair fights | POWER USER component, consult readme -> Also remove undroppable items granting unfair advantages from all enemies: v8.27
~TNT/TNT.TP2~ #0 #71 // More map notes: v8.27
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.40



Some questions/issues:

1) I was deceived by the use of the adjective "Power" used in this component:
~TNT/TNT.TP2~ #0 #62 // Fair fights | POWER USER component, consult readme -> Also remove undroppable items granting unfair advantages from all enemies: v8.27

I installed it, and I was wondering if I should reinstall the game altogether, or if I can play safely, albeit with the necessity of reporting you some issues (but which issues I should be looking for?)

2) Detection/intuition (of traps) while fighting is a cool component for thieves. I would like to suggest that they do it with a penalty while being in combat. So if they need 60 to detect a trap, they would need 90 to detect the trap.

 
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Magus
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Re: I installed tweaks and tricks

Post by Magus »

How were you deceived?
Did you consult the readme?
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Lorn
Posts: 12
Joined: Tue Jun 20, 2023 4:45 pm

Re: I installed tweaks and tricks

Post by Lorn »

I didn't know the meaning of power user. So even after reading the readme, I just went through, because I thought "ok, issues can arise because the component is deemed as risky, will report".

But the regret started sinking in once I noticed that the readme doesn't explain even remotely what you should be looking for or avoid (crashes? Nerfs?).

It doesn't even explain which npcs are impacted. Only then I realized I was probably not meant to play with this component.

Let me know if you suggest me to reinstall.
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Magus
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Re: I installed tweaks and tricks

Post by Magus »

Eh, you have stratagems instaleld on top, it's a pain to reinstall, I wouldn't bother.
The subcomponent is designed to remove items mostly from mages, that were used to emulate pre-cast spells in vanilla, which they actually do with stratagems, so it's kind of unnecesary double buffer.

You can see the code yourself. It just removes some items.
As evident from the comments, sometime the original developers used those items for something else, rather than direct combat application, which resulted in unforeseen situations when those items were removed.
For example, Aldeth is using one of such items to open the door to the Merchants League, which failed in earlier versions, rendering the area unavailable. This particular situation is fixed now.

So, being a power user means that you're not afraid to use console to cheat yourself something or somewhere, should you encounter a bug.
Please do not PM or email me about my mods and projects. Use forums. Also, see our talk channels.
Lorn
Posts: 12
Joined: Tue Jun 20, 2023 4:45 pm

Re: I installed tweaks and tricks

Post by Lorn »

Okay, won't reinstall. Is there a list of npcs whose items were removed? So I can stay on point checking them when I meet them.
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Magus
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Re: I installed tweaks and tricks

Post by Magus »

There isn't, and I don't know what they are, which is why it's marked as power user.
Weidu keeps logs and backups, however, so you can check the directory for the corresponding component.
Please do not PM or email me about my mods and projects. Use forums. Also, see our talk channels.
Lorn
Posts: 12
Joined: Tue Jun 20, 2023 4:45 pm

Re: I installed tweaks and tricks

Post by Lorn »

I'm back after a long while, so I have to say it... Happy new year!

I didn't have any issue with the "npcs" for the items. Game went perfectly, thanks for the mod.

But, I got a question - would it be possible to install the following components:
~TNT/TNT.TP2~ #0 #4 // Trap reminders -> disclose trap type: v8.27
~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.27
~TNT/TNT.TP2~ #0 #10 // Trap intuition: toggle Find Traps automatically: v8.27
without fast the traps detection?
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Magus
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Re: I installed tweaks and tricks

Post by Magus »

Should be possible.
Please do not PM or email me about my mods and projects. Use forums. Also, see our talk channels.
Lorn
Posts: 12
Joined: Tue Jun 20, 2023 4:45 pm

Re: I installed tweaks and tricks

Post by Lorn »

~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.27

Would it be possible to add an optional tweak for this one, making traps able to be detected both out and in combat if you've got at least more than half what you would need to detect them? So it doesn't feel "as" cheaty.
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Magus
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Re: I installed tweaks and tricks

Post by Magus »

you already need full value
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