Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
Posted: Sun Sep 05, 2021 4:28 pm
I found a F12SE which works with RPU! YAY! However, I forgot which website I got it from. I'll try to backtrack it down using my History.
So, I fully blitzed through the campaign and finished most of Fallout 2. I didn't see everything yet, but I really really LOVE the new RPU additions around finding Sulik's sister (Slaver Camp, Umbra Tribe) and other RPU additions. There is this one interaction after fixing Gecko plant when exiting Gecko that I found to be quite enjoyable as well haha. Overall, in my eyes, RPU is the complete Fallout 2 experience, leaving no threads hanging. For the longest time, the fate of Sulik's sister and so on hung on my mind. Thanks for answering them! Sulik even had "home" dialogue unused before RPU, I guess! Cassidy's new voice fits into Fallout sensibility perfectly! I for one did not think the voice didn't fit or something. Actually, I don't even remember Cassidy's previous voice because I usually didn't have him in my party back as a teenager. I dunno why. Bravo, kudos! Amazing and I'd say inspiring work!
Now, I'd like to make my own joinable companion NPC mod similar to Endocore's "Better Miria". I'm using his guide here: https://falloutmods.fandom.com/wiki/Bui ... _Miria_Mod
So in order NOT to conflict with my main Steam directory [D:\SteamLibrary\steamapps\common\Fallout 2], I just backed up everything, the entire Fallout 2 folder into another non-Steam location (basically right in my D drive [D:\Fallout2M]), basically "Fallout2M" or Fallout 2 modded by myself.
Yet strangely enough, I ran back into the SAME issue as before! With ddraw.ini's DX9 modes 4-6 causing slowdowns AND the screen tearing is back with ddraw.ini mode 4-6 or even mode 0 and using HR mod again only.
I'm really at a loss why this is happening, because I used the SAME file settings and I made sure to force Nvidia Control Panel to the SAME settings of OFF for the fallout2Hr.exe as the one in the Steam directory. So now I'm thinking that it can't be the Nvidia Control Panel because it has the SAME settings for both Fallout2HR.exe under Steam [D:\SteamLibrary\steamapps\common\Fallout 2] and non-Steam [D:\Fallout2M] directories.
This leads me to believe that perhaps it's not the Fallout2HR.exe or even Nvidia Control Panel changes that did it (maybe the Launcher is connecting some pieces of code or settings that I don't know about] ... perhaps I changed something else to make it work? GAH!
I even re-installed RPU into the non-Steam directory again, and went over the process of changing all the settings accordingly. Perhaps it's the Fallout2 Tweaks to blame. I'm starting to think it's the player speed up that's conflicting somehow with the DX9.
I'm gonna tinker and revert Nvidia Control Panel ON for the Steam directory and see if that does anything. So odd!
So, I fully blitzed through the campaign and finished most of Fallout 2. I didn't see everything yet, but I really really LOVE the new RPU additions around finding Sulik's sister (Slaver Camp, Umbra Tribe) and other RPU additions. There is this one interaction after fixing Gecko plant when exiting Gecko that I found to be quite enjoyable as well haha. Overall, in my eyes, RPU is the complete Fallout 2 experience, leaving no threads hanging. For the longest time, the fate of Sulik's sister and so on hung on my mind. Thanks for answering them! Sulik even had "home" dialogue unused before RPU, I guess! Cassidy's new voice fits into Fallout sensibility perfectly! I for one did not think the voice didn't fit or something. Actually, I don't even remember Cassidy's previous voice because I usually didn't have him in my party back as a teenager. I dunno why. Bravo, kudos! Amazing and I'd say inspiring work!
Now, I'd like to make my own joinable companion NPC mod similar to Endocore's "Better Miria". I'm using his guide here: https://falloutmods.fandom.com/wiki/Bui ... _Miria_Mod
So in order NOT to conflict with my main Steam directory [D:\SteamLibrary\steamapps\common\Fallout 2], I just backed up everything, the entire Fallout 2 folder into another non-Steam location (basically right in my D drive [D:\Fallout2M]), basically "Fallout2M" or Fallout 2 modded by myself.
Yet strangely enough, I ran back into the SAME issue as before! With ddraw.ini's DX9 modes 4-6 causing slowdowns AND the screen tearing is back with ddraw.ini mode 4-6 or even mode 0 and using HR mod again only.
I'm really at a loss why this is happening, because I used the SAME file settings and I made sure to force Nvidia Control Panel to the SAME settings of OFF for the fallout2Hr.exe as the one in the Steam directory. So now I'm thinking that it can't be the Nvidia Control Panel because it has the SAME settings for both Fallout2HR.exe under Steam [D:\SteamLibrary\steamapps\common\Fallout 2] and non-Steam [D:\Fallout2M] directories.
This leads me to believe that perhaps it's not the Fallout2HR.exe or even Nvidia Control Panel changes that did it (maybe the Launcher is connecting some pieces of code or settings that I don't know about] ... perhaps I changed something else to make it work? GAH!
I even re-installed RPU into the non-Steam directory again, and went over the process of changing all the settings accordingly. Perhaps it's the Fallout2 Tweaks to blame. I'm starting to think it's the player speed up that's conflicting somehow with the DX9.
I'm gonna tinker and revert Nvidia Control Panel ON for the Steam directory and see if that does anything. So odd!