The highlighting feature is working great for everything else except critters. I’ve tried different colors but it doesn’t seem to work at all on NPC’s or enemies like rats.
I have version 12.5 of FO2Tweaks installed alongside version 20 of Restoration Project Updated and Inventory Filter mod v2.0. I deleted gl_highlighting.int.
Here is the highlighting section of my fo2tweaks.ini:
Code: Select all
[highlighting]
; DX scandode of a key to press to highlight items on the ground
; 42 - SHIFT key
; https://github.com/phobos2077/sfall/blob/master/artifacts/scripting/headers/dik.h
key=42
; Set the color of outlines, available colors:
; 0 - disable
; 1 - glowing red
; 2 - red
; 4 - grey
; 8 - glowing green
; 16 - bright yellow
; 32 - dark yellow
; 64 - purple
color_critters=32
color_corpses=16
color_containers=8
color_locked_containers=2
color_locked_doors=2
color_traps=2
color_items=16
color_party=8
color_dude=4
color_transitions=64
; set to 1 to only highlight objects in the player's line-of-sight
check_los=1
; skip empty containers and corpses
skip_empty=1
; Set to 1 to ignore NO_HIGHLIGHT flag on objects and highlight them regardless
ignore_nohighlight=1
; Motion Scanner mode:
; 0 - ignored
; 1 - requires Motion Scanner present in player inventory to activate highlighting
; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
motion_scanner=0
; Skip these items (pids). Mostly various bookshelves and bookcases
skip_items=148,150,154,156
; (additional pids of) traps, comma separated
; RP's Raiders Cavern pits
traps=33556185
; (additional pids of) area transitions such as manholes, wells, etc
transitions=33554629
Here is my sfall-mods.ini (version 4.3) highlighting section as well:
Code: Select all
[Highlighting]
; DX scancode of a key to press to highlight items on the ground
; 42 - SHIFT key
Key=0
; Set to 1 to also highlight containers
Containers=0
; Set to 1 to also highlight lootable corpses
Corpses=0
; Set to 1 to only highlight objects in the player's line-of-sight
CheckLOS=0
; Set the color of outlines, available colors:
; 1 - glowing red
; 2 - red
; 4 - grey
; 8 - glowing green
; 16 - bright yellow
; 32 - dark yellow
; 64 - purple
; You can set a custom color from the game palette by multiplying the color index value by 256 (available since sfall 4.2.7)
OutlineColor=16
; Motion Scanner mode:
; 0 - ignored
; 1 - requires Motion Scanner present in player inventory to activate highlighting
; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
MotionScanner=0