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5) Party Orders (gl_ptyop):
5.1) in the latest version dude auto-looting (** PC auto-loot ON **) works much slower than in the previous versions (from http://www.nuclear-city.com/index.php/topic/161-fallout-15 repack):
• dude waits about 1 second before and after looting a corpse (and this time isn't affected by Sfall's SpeedMultiX setting) - remove this wait time (or make it optional)
• dude loots corpses in unordered manner: instead of looting the close ones first he choses the corpses randomly, sometimes running long distances (back and forth) because of that
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5.2) texts:
• texts - problems:
• SwitchKey:
• problem: none, but all other messages (look below) when switching dude/party functionality (ammo type, burst) should be like these 2 (red/green float)
• AmmoTypeOrderKey:
• problem: all float messages are dark blue and hard to see - change color to red/green
• problem: all float messages (1900; 1901; 1910; 1911) are in the form of talking to the party - change them to OFF/ON (without companion names)
• burst_key:
• problem: all float messages are dark blue and hard to see - change color to red/green
• problem: all float messages (float_off; float_on) are in the form of talking to the party - change them to OFF/ON
• problem: duplicate messages (display_on; display_off) in log window - remove them, float messages are enough
• texts - make them consistent:
• SwitchKey:
• 0 - float message (red) = ** PC auto-loot OFF **
• 1 - float message (green) = ** PC auto-loot ON **
• AmmoTypeOrderKey:
• 0 - float message (red) = ** PARTY ap ammo OFF **
• 1 - float message (green) = ** PARTY ap ammo ON **
• burst_key:
• 0 - float message (red) = ** PARTY bursts OFF **
• 1 - float message (green) = ** PARTY bursts ON **
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5.3) make it possible to change the party stance during combat (at least "Stay Close" command):
• party_combat_stance_stay_close = [key_scancode]
• party_combat_stance_on_your_own = [key_scancode]
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5.4) companions never attack fleeing enemies even with ranged weapons (if Distance="Stay close to me"):
• either make an option in the *.INI to force them to attack those enemies
• or add a new key to be able to command them to do it during combat
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5.5) companions shouldn't move away from the player if Distance="Stay close to me":
• happens all the time with NPCsTryToSpendExtraAP > 0 (companions move 1-3 steps towards enemies)