Magus wrote: ↑Thu Jan 24, 2019 3:26 pm1.1) Don't see the point.
Very useful when playing without your Unlimited carry weight mod.
Magus wrote: ↑Thu Jan 24, 2019 3:26 pm1.2) Unloading in own inventory could get annoying, not sure about it.
Yup, it's situational.
Magus wrote: ↑Thu Jan 24, 2019 3:26 pm1.2) In barter, that could be useful.
Yes, but it would be the most useful when looting corpses, since usually only the ammo gets stored, but all the weapons are for sale only. And manually unloading every weapon gets tiresome very quickly.
Magus wrote: ↑Thu Jan 24, 2019 3:26 pm1.2) Check inventory filter, though, it might have been implemented there.
Unfortunately, it's not (no such setting in "invenfilter.ini").
Magus wrote: ↑Thu Jan 24, 2019 3:26 pm2.5) Why?
Convenience. I honestly don't know how I've played F2 before with 100% speed - the combat is very slow. If there's more than 4-5 critters (including all companions, npc and enemies), then even SpeedMulti 400 isn't enough. It's a bit too fast for non-combat interaction, though. I've played F1.5 using 2 SpeedMulti settings: SpeedMulti0=200 and SpeedMulti1=400 (on keys "[" and "]", very handy). But if there's a lot of fights, then it gets pretty tiresome constantly changing between non-combat and combat speeds.
So it's all about automation: AutoDoors, AutoUnloading, AutoSpeed.