Some of these may have been fixed in newer versions but here's what I've found:
- broken hills, after destroying the purifier the mutant guarding the prison still generates floating text
- abbey tom gravedigger dialogue has spelling mistakes "aint" in {221} and {400}, abtom.msg
- Duppo in NCR keeps his shop's cash in his inventory, so it can be stolen; buy everything from his shop, pay with cash and then steal it from him. The same bug existed for San-Fran shops, but there it's been fixed
- T-ray trunk upgrade only works until you save and load the game or leave the map
- slavers vs. patrol unit encounter around VC, if you're a slaver, slavers will generate floats as if you're the one fighting them rather than the patrol unit
- suggestion: give chemistry journals a different inventory icon
- buster's (NCR) first shelf from the left restocks money after every game reload
- doofus in NCR is twitching,
- Skynet had a a wrong AI packet after joining the party, 31 instead of 117, which messed up his combat control settings. I fixed this manually using the sfall debugger
- Hoss NCR, you can talk to him repeatedly and choose the "I don't want any trouble" dialog option to get -10 karma endlessly. Don't know if it's really a bug but it is exploitable if you're playing evil and treat negative karma as a score for your playthrough
- NCR Council Hall, there is a hole in the wall behind the Carlson mansion, allows to get outside the map. Sometimes Carlson's kid also runs outside the map through this hole
- hubologist stash guard dialogue: "looks at youR with bored eyes" should be "looks at you with bored eyes"
- There is a dialogue option in conversation with dr. sheng where you refer to killing dr. sheng but it should be dr. wong
Bugs encountered while playing RPU v28
Re: Bugs encountered while playing RPU v28
Hi!
It's an oldish version, yes.
- ghost floaters in BH is fixed already
- "aint" also fixed
- Duppo, not sure how it's a bug
- Trunk upgrade, would need a savegame to reproduce.
- Skynet AI is fixed.
- Buster shelf restock shouldn't be happening, would need a savegame.
- Doofus twitching, not sure what that means. Would need a savegame.
- Hoss, not sure if it's a bug.
- Council Hall hole is fixed.
- Hubologist stash guard typo is fied, thanks. Dr. Sheng's dialog, too.
Savegames would have to be from the latest version.
It's an oldish version, yes.
- ghost floaters in BH is fixed already
- "aint" also fixed
- Duppo, not sure how it's a bug
- Trunk upgrade, would need a savegame to reproduce.
- Skynet AI is fixed.
- Buster shelf restock shouldn't be happening, would need a savegame.
- Doofus twitching, not sure what that means. Would need a savegame.
- Hoss, not sure if it's a bug.
- Council Hall hole is fixed.
- Hubologist stash guard typo is fied, thanks. Dr. Sheng's dialog, too.
Savegames would have to be from the latest version.
Please do not PM or email me about my mods and projects. Use forums. Also, see our talk channels.
Re: Bugs encountered while playing RPU v28
This video shows how it works: https://youtu.be/7C7EPaJfud0?si=1fIj-Kk7KX_gWbKF&t=218- Duppo, not sure how it's a bug
It's been fixed for the San Fran traders in UP and RP ages ago but Duppo was never fixed, probably because he's not a popular trader and has very little cash by default so no one noticed it in his case.
My impression is that this bug has existed since vanilla FO2 and was never fixed by any official or unofficial patch. The way to reproduce it is to fill the trunk to capacity (250 size), get the upgrade (which increases its capacity to 275) and fill it some more. Then you save the game, reload it, take some stuff out and notice that you can't put it back in. You have to empty the trunk to below the previous limit before you can put stuff back in.- Trunk upgrade, would need a savegame to reproduce.
I'll be sure to make the relevant saves and send them here on my next playthrough of the game in a year or 2 or 3. Cheers.Savegames would have to be from the latest version.