Crashing In New Reno (If Leaving 2nd Street)

Updated versions of killap's Unofficial Patch and Restoration Project.
User avatar
NovaRain
Posts: 15
Joined: Sun Apr 28, 2024 12:35 pm

Re: Crashing In New Reno (If Leaving 2nd Street)

Post by NovaRain »

Deadmano wrote: Sat Apr 05, 2025 7:26 pm Do you think, worst case scenario, I could send you one of my updated current saves, and you could complete the Bishop quest for me (hand in the briefcase)? I can't quite think of another solution here, but if you have any I am willing to try.
Sorry, I'm not gonna play your game for you.
If you think the issue is script-related, try loading your slot45 in vanilla FO2 (UPU should have save compatibility with vanilla).
If it works, then try to update only sfall (Steam version should have old v3.2 by default), see if it's related to sfall versions.
Or comment out upu.dat in mods_order.txt (disable it temporarily) in your current UPU installation, see if it's related to UPU.

For using compatibility mode for different Windows versions, set SkipCompatModeCheck=1 in the [Debugging] section in ddraw.ini.
For save editor, try F12se.
"It's not enthusiasm but persistence that gets things done."
Deadmano
Posts: 16
Joined: Sun Mar 30, 2025 10:18 pm

Re: Crashing In New Reno (If Leaving 2nd Street)

Post by Deadmano »

NovaRain wrote: Sun Apr 06, 2025 12:42 am Sorry, I'm not gonna play your game for you.
Damn, you'd think a fellow gamer would assist another, by doing something as simple as just talking to an NPC and leaving the map... You claim you had no issues with my save (which I am finding really hard to believe given the extensive testing I've done on two machines now), but it is what it is, thank you for your responses, I doubt there is anything else that can be done then.

--

Regarding the UPU, is it true that at some point it removed the ability to get the good Deathclaw ending by taking out Dr. Schreber in the underground part of Navarro, and fixing Vault 13's main computer? I hope that isn't the case, as it makes sense to fix a vanilla bug in the script that never got properly triggered. If that is the case; am I SoL or is there a way to still get the good ending using UPU/am I able to update any scripts manually?

I ask because the wiki says:
However, old versions Killap's unofficial patch (1.02.25 or older) will fix this bugged script, allowing the positive ending to be obtainable by doing the actions as said in the requirements above.
And as far as I know, UPU is a continuation of Killap's work, so I am hoping that was kept and not removed as some people have mentioned.
User avatar
NovaRain
Posts: 15
Joined: Sun Apr 28, 2024 12:35 pm

Re: Crashing In New Reno (If Leaving 2nd Street)

Post by NovaRain »

Deadmano wrote: Sun Apr 06, 2025 2:24 am You claim you had no issues with my save (which I am finding really hard to believe given the extensive testing I've done on two machines now)
I do want the issue being reproducible on my side, so I could try figuring out what's actually going on instead of posting back and forth on the forums. I can't fix something that I have no idea how to. The suggestion I gave in my post above is the last I can think of.

Deadmano wrote: Sun Apr 06, 2025 2:24 am Regarding the UPU, is it true that at some point it removed the ability to get the good Deathclaw ending by taking out Dr. Schreber in the underground part of Navarro, and fixing Vault 13's main computer? I hope that isn't the case, as it makes sense to fix a vanilla bug in the script that never got properly triggered. If that is the case; am I SoL or is there a way to still get the good ending using UPU/am I able to update any scripts manually?

I ask because the wiki says:
However, old versions Killap's unofficial patch (1.02.25 or older) will fix this bugged script, allowing the positive ending to be obtainable by doing the actions as said in the requirements above.
And as far as I know, UPU is a continuation of Killap's work, so I am hoping that was kept and not removed as some people have mentioned.
The wiki is unreliable/questionable when it comes to classic Fallout games. The script isn't bugged as the ending is clearly cut by the devs. If you don't believe me, check the original script source ("There is no more good ending" comment).

Killap's older UP versions were built on Seraph's unofficial patch, which was more or less like a lite version of RP with some unused content in the game restored. Starting from 1.02.26 Killap decided that UP should be a "true" patch and compatible with vanilla 1.02d save, instead of being RP-lite with no vanilla save compatibility, so he removed all restored content from UP. The V13 good ending is clearly an unused/cut content, which is out of UP/UPU scope. If people want to have restored content in their game, they should play RP/RPU instead.
"It's not enthusiasm but persistence that gets things done."
Deadmano
Posts: 16
Joined: Sun Mar 30, 2025 10:18 pm

Re: Crashing In New Reno (If Leaving 2nd Street)

Post by Deadmano »

NovaRain wrote: Sun Apr 06, 2025 3:00 am I do want the issue being reproducible on my side, so I could try figuring out what's actually going on instead of posting back and forth on the forums. I can't fix something that I have no idea how to. The suggestion I gave in my post above is the last I can think of.
That's a tough ask, since you mentioned trying it on XP/Windows 7 and you yourself are on 7/10 with 7 being obsolete and 10 joining it in October 2025, and most of us are forced to update to a more modern OS due to security concerns or compatibility with our current software. A VM in XP SP3 did not solve the issue; and had the same results, which is why I find it rather strange that it just works for you. I do believe that this is something good to consider, that there will be many gamers who will want to play on their current OS (the game runs just fine on Windows 11 save for the two issues I've mentioned so far). If there was a way I could further help in debugging I am all ears, I provided the entire debug package as requested, but there are no errors because the game quite literally hard exits.
 
NovaRain wrote: Sun Apr 06, 2025 3:00 am The wiki is unreliable/questionable when it comes to classic Fallout games. The script isn't bugged as the ending is clearly cut by the devs. If you don't believe me, check the original script source ("There is no more good ending" comment).
Is there any way, as it stands (since AFAIK I can't install RPU over UPU on an existing save?), for me to still get the good ending for V13, any update/changes to any values/scripts etc? Just curious if that is at all possible at this stage given the version I am running with UPU.
 
User avatar
NovaRain
Posts: 15
Joined: Sun Apr 28, 2024 12:35 pm

Re: Crashing In New Reno (If Leaving 2nd Street)

Post by NovaRain »

Deadmano wrote: Sun Apr 06, 2025 5:39 pm If there was a way I could further help in debugging I am all ears, I provided the entire debug package as requested, but there are no errors because the game quite literally hard exits.
So have you tried these?
NovaRain wrote: Sun Apr 06, 2025 12:42 am If you think the issue is script-related, try loading your slot45 in vanilla FO2 (UPU should have save compatibility with vanilla).
If it works, then try to update only sfall (Steam version should have old v3.2 by default), see if it's related to sfall versions.
Or comment out upu.dat in mods_order.txt (disable it temporarily) in your current UPU installation, see if it's related to UPU.
"It's not enthusiasm but persistence that gets things done."
Deadmano
Posts: 16
Joined: Sun Mar 30, 2025 10:18 pm

Re: Crashing In New Reno (If Leaving 2nd Street)

Post by Deadmano »

NovaRain wrote: Sun Apr 06, 2025 10:40 pm So have you tried these?

Sorry, I thought I mentioned it but didn't! I have tried the above, and it made no difference.

SFall disabled, still crashes.
UPU/all other mods disabled, still crashes.
Compatibility mode with a variation of the above, still crashes.

What I've done that has at least helped me progress is to spawn in Bishop's Holotape (that you get from the safe) that I can then give to Lynette at Vault City which gives me one of the endings I wanted.

What'd really help is if you know what GVAR I can set that makes it so Mrs Bishop ends up pregnant, if that's at all possible? I'm trying to get the Bishop Child ending for New Reno.

Do you know if I can edit a GVAR to undo having given the Jet Antidote to Redding (Dr. Johnson)? I'd like to get the Redding joins the NCR ending. I noticed GVAR_REDDING_JET_LEVEL (333) is set to 3, I wonder if that is what the game will use for the ending slide and if I should set it back to 0? I forgot I wasn't supposed to give the antidote, I had that in my notes... From what I can tell, I can still get Ending 3 if I take out Dr. Johnson even after the antidote is administered?

Also, do you know what GVAR I can edit to avoid the Vault 13 bad ending? I do notice there is a GVAR_ENDGAME_MOVIE_VAULT_13 (422) I don't suppose I can edit that to still get the good ending slideshow?

I've basically been editing whatever I can to get by with all the crashes. Had another hard crash trying to leave the Steel Palace (San Francisco), which means I can't do any quests in there. Same for the Brotherhood outpost in SF; I can enter just fine, leaving "corrupts" the save, hard CTD so have to avoid it and the goodies within/the modifications. :( Thankfully there are multiple ways to get fuel for the ship, and I've finally made it to the oil rig! Just a bit longer and I'll be done, hopefully I can still get all the endings I was aiming for!

Thanks for all the back and forth, while it didn't manage to solve the initial issue, I'm just thankful to be able to progress and not be hardlocked and unable to finish the game.
 
User avatar
Magus
Site Admin
Posts: 523
Joined: Mon Nov 21, 2016 9:13 am
Contact:

Re: Crashing In New Reno (If Leaving 2nd Street)

Post by Magus »

You can browse the scripts for GVARs. For endings in particular, see the Frank's script.
Please do not PM or email me about my mods and projects. Use forums. Also, see our talk channels.
Deadmano
Posts: 16
Joined: Sun Mar 30, 2025 10:18 pm

Re: Crashing In New Reno (If Leaving 2nd Street)

Post by Deadmano »

Magus wrote: Mon Apr 07, 2025 7:53 am You can browse the scripts for GVARs. For endings in particular, see the Frank's script.
That's super useful, thanks! So I assume once Frank is taken care of, it sets up all the GVARs for the slideshow ending? Been a while since last I replayed, but am I able to defeat him, save, quit, and then edit those GVARs to load up before the ending plays? What exactly triggers the ending slides to play, from what I can tell its based on his death, but I'm unsure if I have time to edit the values (save and quit) before the slides play.

Since mrs_bishop_pregnant is a variable not tied to a GVAR it seems, and I wouldn't be able to set that via save editor. At least I know the ending I want is 2; set_global_var(GVAR_ENDGAME_MOVIE_RENO, 2);.
Deadmano
Posts: 16
Joined: Sun Mar 30, 2025 10:18 pm

Re: Crashing In New Reno (If Leaving 2nd Street)

Post by Deadmano »

So yeah, just as a parting note, especially for anyone who happens to experience this annoying bug on modern/specific hardware;

If you're unable to enter areas (hard CTD after trying to leave them) worry not! Simply use a save editor like F12SE and scroll down to the 400ish GVAR section and make a change to the GVAR_ENDGAME_MOVIE_X values! You can even get the good ending for Vault 13 by changing GVAR_ENDGAME_MOVIE_VAULT_13 to 1!

I was so happy, as now I managed to play as much as I could, and whatever bugged zones I could not enter to complete quests in, I could just change the GVAR movie ending, such as GVAR_ENDGAME_MOVIE_RENO to 3 for the Bishop child.

I made a save after Frank is defeated, then quit the game, made the relevant changes, then started up the game and as I left the oil rig the scenes played out as expected.

Thanks for the troubleshooting, while we didn't get very far, I did at least manage to get the endings I was hoping for!
Post Reply