I guess, I mean I'm just looking for fog of war.
Here's the comparison in classic:
This is probably an EE issue then, I'll check it out.
The same spell, but since it needs to have a saving throw for enemies, and no S/T for friendlies, internally it calls 2 different subspells. It's a common technique in IE. And you do have to handle them differently, otherwise enemies will just randomly break out of the sphere.
I would recommend to get one spell (magic missiles or something) to do what you want manually with NearInfinity, then think about codifying it.
NearInfinity, spell file format, spell effects list.