Sorry for the lengthy response time, I've been working on my own fallout 2 modding tool
It turned out I was trying to use compile.exe by itself, when I should have left it in the folder it came with to include its dependencies (I was just extracting the exe by itself).
There are a couple of questions I have about the modderspack and the editor now:
How do you handle .msg files?
Can they be integrated with their scripts similar to the sfall script editor?
I'm able to get scripts to compile just fine, but for some reason they don't register correctly when I add them to scripts.h and scripts.lst.
Is there a step I'm missing?
Is it handled automatically somehow?
Similar question for LVAR local variables, can they be handled automatically?
The autocomplete doesn't seem to be working correctly, for some reason it will default to one letter more per letter that I type in.
So a variable named "LVAR_Restock_Time" it will only autocomplete to
LV...LVA...LVAR...LVAR_...LVAR_R...LVAR_Re...etc.
The correct autocomplete is listed at the bottom, how do I make it use that as the default?
A similar question for the "begin" command.
When I type "begin" the default autocomplete is just "begin", but the 2nd autocomplete option adds the "end" command and places the cursor between them appropriately.
How do I get it to do this by default?