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Re: RPU v26 Maps Updated

Posted: Mon Jun 20, 2022 1:48 pm
by .Pixote.
Yeah Nova fixed the elevator and the lighting script now works.  The starting position is also working. Ardent said he'll look into the "kill plants" quest, and after that the EPA should be up and working. If I have any issue I'll message you Magus. Thanks anyway. 

Re: RPU v26 Maps Updated

Posted: Mon Jul 11, 2022 5:15 am
by .Pixote.
I just found a sweet, sweet bug...give cat Jules a weapon that a tribal can't use, let's say a laser pistol, then take his armor off, and 'poof' Cat Jules disappears out of existence.  He's using the tribal animation with no armor, instead of the black leather look. 

Also I just realized I need to update the other armors for Cat Jules (metal, leather, etc). Will do ASAP.  

Re: RPU v26 Maps Updated

Posted: Mon Jul 11, 2022 10:15 am
by .Pixote.
Cat Jules is now fully updated with the better animations. All armors. 

Magus you will need to fix the files (scripts?) so Cat can wear the 'black dude' combat armor. Currently he uses the normal (white) dude combat armor! 

https://www.mediafire.com/file/o18bi8hr ... s.rar/file

Re: RPU v26 Maps Updated

Posted: Mon Jul 18, 2022 8:14 am
by Magus
1. Need source for the modified scripts.
2. See some issues reported: https://github.com/BGforgeNet/Fallout2_ ... 1186154442
3. Cat Jules anims are added, thank you (for now without black combat armor).

Re: RPU v26 Maps Updated

Posted: Mon Aug 08, 2022 11:01 pm
by marstem
Have just registered to say that I'm looking forward to visit this whole new EPA with great impatience, it looks exciting, much more Fallout's authentic!
 

Re: RPU v26 Maps Updated

Posted: Mon Aug 15, 2022 9:17 am
by Magus
Welcome, and you can try builds from RPU gihub actions, "map-update" branch.