RPU v26 Maps Updated

Updated versions of killap's Unofficial Patch and Restoration Project.
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.Pixote.
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Re: RPU v26 Maps Updated

Post by .Pixote. »

Yeah Nova fixed the elevator and the lighting script now works.  The starting position is also working. Ardent said he'll look into the "kill plants" quest, and after that the EPA should be up and working. If I have any issue I'll message you Magus. Thanks anyway. 
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.Pixote.
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Re: RPU v26 Maps Updated

Post by .Pixote. »

I just found a sweet, sweet bug...give cat Jules a weapon that a tribal can't use, let's say a laser pistol, then take his armor off, and 'poof' Cat Jules disappears out of existence.  He's using the tribal animation with no armor, instead of the black leather look. 

Also I just realized I need to update the other armors for Cat Jules (metal, leather, etc). Will do ASAP.  
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.Pixote.
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Re: RPU v26 Maps Updated

Post by .Pixote. »

Cat Jules is now fully updated with the better animations. All armors. 

Magus you will need to fix the files (scripts?) so Cat can wear the 'black dude' combat armor. Currently he uses the normal (white) dude combat armor! 

https://www.mediafire.com/file/o18bi8hr ... s.rar/file
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Magus
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Re: RPU v26 Maps Updated

Post by Magus »

1. Need source for the modified scripts.
2. See some issues reported: https://github.com/BGforgeNet/Fallout2_ ... 1186154442
3. Cat Jules anims are added, thank you (for now without black combat armor).
Please do not PM or email me about my mods and projects. Use forums. Also, see our talk channels.
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marstem
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Re: RPU v26 Maps Updated

Post by marstem »

Have just registered to say that I'm looking forward to visit this whole new EPA with great impatience, it looks exciting, much more Fallout's authentic!
 
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Magus
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Re: RPU v26 Maps Updated

Post by Magus »

Welcome, and you can try builds from RPU gihub actions, "map-update" branch.
Please do not PM or email me about my mods and projects. Use forums. Also, see our talk channels.
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marstem
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Re: RPU v26 Maps Updated

Post by marstem »

Magus wrote: Mon Aug 15, 2022 9:17 am Welcome, and you can try builds from RPU gihub actions, "map-update" branch.
Thanks, I have downloaded that build and tried it for a while. I've noticed there are not only EPA maps are modified, far from it, and I like it! But here goes some problems...
 1) There are 4 (FOUR) ERSI canisters total avalible at the EPA now: 3 canisters are looted by killing different robots at underground levels and 1 goes from Mr. Chemmie. Is it some kind of debugging bug or is it new future, the possibility to get all three local NPCs in the party without cheats?
2) Private lockers at the Level 7 (for Kitsine, Jules and Dex), all of them are now accessible by Player as if it were regular locker.
3) Minor. Entry point to the jammed fan at the "Air, Water and Power Facility" level is 1 hex shifted to the left:
https://disk.yandex.ru/i/HmMZ05xYEq4-Xw
4) Robot maintenance level: if we run directly between Air processing vent (entry/exit point of the Level) and Western elevator, we stuck in the middle of route next to the broken elevator and need to manually be pushed. Annoying! Looks like there is some new obstacle hex not counted by route.
5) These 6 spore plants fenced at the Level Three - some 3 of them are counted for "Clear out the plant ploblem" mission. So, if we first kill spore plants at the Level Three and then go up continue killing plants at the ground level, we will have mission complete while there are 3 more plants left alive outside.
And something from other maps discovered so far..
6) sftanker.map - some problem with tiles or something? just look here to know:
https://disk.yandex.ru/i/BewB9esdRicpUg
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marstem
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Re: RPU v26 Maps Updated

Post by marstem »

7) enctrp.map should be fixed somehow or just be removed (what's new out there?) - you can not finish the game with it, Terminal 8 doesn't work, so the level can not be passed throu.
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marstem
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Re: RPU v26 Maps Updated

Post by marstem »

rndforvr.map (Guardian of Forever): there is Solar Scorcher again (from UPU?). Should not be at the Restoration Project.

I saw there were some actions with enctrp.map and sftanker.map last week already at the "map-update" build. Where did all these standard maps come from? are they really updated or should all of them except EPA maps just be removed, keeping the ones from v26?
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Magus
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Re: RPU v26 Maps Updated

Post by Magus »

I don't know; for now I'm just dumping into that branch whatever Pixote posts; all this will need to be reviewed.
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