Re: Various questions
Posted: Wed Nov 04, 2020 5:32 pm
What I mean is, for example:
A rock is thrown. So is a grenade. How does the game know if it should apply area damage?
I have looked at proto files using proto manager. I don't see any flags that particularly tell if this item should have area damage.
I thought maybe the game looks at weapon damage type. But then plasma grenade and emp grenade do not have explosion damage type but they still do area.
So I thought maybe animation settings? But that doesn't seem to be it either.
for example I'm wondering, if I were to turn a rock to a grenade, what would I have to change in the proto file to make it to area damage?
Same question goes for rocket luncher. how can I make it do no area damage as if its a gun. And how can I make a sniper rifle do area damage?
Now I don't plan to actually make those weapons behave that way, I'm just trying to figure out what it is that makes a weapon do area damage and another weapon not.
A rock is thrown. So is a grenade. How does the game know if it should apply area damage?
I have looked at proto files using proto manager. I don't see any flags that particularly tell if this item should have area damage.
I thought maybe the game looks at weapon damage type. But then plasma grenade and emp grenade do not have explosion damage type but they still do area.
So I thought maybe animation settings? But that doesn't seem to be it either.
for example I'm wondering, if I were to turn a rock to a grenade, what would I have to change in the proto file to make it to area damage?
Same question goes for rocket luncher. how can I make it do no area damage as if its a gun. And how can I make a sniper rifle do area damage?
Now I don't plan to actually make those weapons behave that way, I'm just trying to figure out what it is that makes a weapon do area damage and another weapon not.