Unlimited party, improved damage formula, better healing system, comprehensive highlighting and more.
Cyrus
Posts: 20
Joined: Tue Nov 20, 2018 12:34 pm

Damage formula

Post by Cyrus » Sun Nov 25, 2018 2:59 pm

Ok i found them in the github page that contains the source code for RP here --> https://github.com/phobos2077/fo2_rp/tr ... RC/HEADERS

but, is this what I'm supposed to use? Should I copy these 2 files and add them for the compiler locally? are they the same ones as you've used?

also define.h is including like 20 other files... so what now I need to find them too and put in my header's folder? This can't be right...
fo2tweaks.h is also calling other header files. am I basically supposed to have all these header files before gl_g_damage_mod would recompile properly?

What should I do?

Cyrus
Posts: 20
Joined: Tue Nov 20, 2018 12:34 pm

Damage formula

Post by Cyrus » Sun Nov 25, 2018 6:12 pm

I can't compile yet, the compiler gives the error "Undefined symbol critter_inven_obj2 in factor", which is probably because the header files are missing.
Last edited by Cyrus on Wed Apr 10, 2019 11:26 am, edited 2 times in total.

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Magus
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Posts: 175
Joined: Mon Nov 21, 2016 9:13 am

Damage formula

Post by Magus » Mon Nov 26, 2018 5:01 am

It's in the headers, search.
Please do not PM or email me about my mods and projects. Use forums. Also, see our talk channels.

Cyrus
Posts: 20
Joined: Tue Nov 20, 2018 12:34 pm

Damage formula

Post by Cyrus » Mon Nov 26, 2018 9:18 am

Like I mentioned burn, I did find the define.h and command.h. But I found them on the source code for RP at This link. Should I use these? or is there another "better" (more updated) set somewhere esle?

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Magus
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Damage formula

Post by Magus » Mon Nov 26, 2018 2:43 pm

Yes those are the files.
Please do not PM or email me about my mods and projects. Use forums. Also, see our talk channels.

Cyrus
Posts: 20
Joined: Tue Nov 20, 2018 12:34 pm

Damage formula

Post by Cyrus » Mon Nov 26, 2018 3:46 pm

Ok I've compiled and it went ok. I will go testing it to make sure it works.

Burn thanks for all your help! Truly.

I have been wanting to make this fix for over 3 years now, but because of lack of help and my inability to do it on my own I couldn't do it. But thanks your code and your help, its happened. It means a lot to me personally, I have waited for 3 years.

Thanks a whole a lot man.

And now that I'm abit familiar with the works you have done, I personally truly appreciate the amount of time and effort you have put into doing this, Its truly appreciated. So thank you.

I will probably need to bother you a little more in the near future to get help for a few things. Will that be ok with you?

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Magus
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Posts: 175
Joined: Mon Nov 21, 2016 9:13 am

Damage formula

Post by Magus » Mon Nov 26, 2018 4:03 pm

I'm happy to help people who help themselves (and others), that's what BGforge is about.
Please do not PM or email me about my mods and projects. Use forums. Also, see our talk channels.

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