Search found 59 matches

by Cyrus
Mon Oct 12, 2020 10:22 am
Forum: General Fallout discussion
Topic: Various questions
Replies: 22
Views: 46251

Re: Various questions

Burn I tested the DAM_CRITICAL flag for target flags. does not work. The target NEVER contains the DAM_CRITICAL flag even when critically hit (Don't know about fails though, but why would target have critical fail flag?). tested in combat damage hook using target_flags supplied by get_sfall_arg. the...
by Cyrus
Mon Oct 12, 2020 7:02 am
Forum: FO2tweaks
Topic: My take on AP/JHP dilemma
Replies: 23
Views: 49980

Re: My take on AP/JHP dilemma

Very well. Sounds ok to me.

Yes next sfall should allow much easier hit chance changes.
by Cyrus
Sun Oct 11, 2020 8:07 am
Forum: General Fallout discussion
Topic: Various questions
Replies: 22
Views: 46251

Re: Various questions

Settled. Thanks.
by Cyrus
Sun Oct 11, 2020 8:03 am
Forum: FO2tweaks
Topic: My take on AP/JHP dilemma
Replies: 23
Views: 49980

Re: My take on AP/JHP dilemma

Ok, right. You are right. I forgot that your formula doesn't add the DR, it multiplies it. So indeed, a JHP of 35% at no armor does 135% damage, and AP of -35 at no armor does 65% damage (of original gun rand dmg). Recalculating:  using AP -35, a target with 40% Dr is reduced to 26% (-14) and a targ...
by Cyrus
Sat Oct 10, 2020 8:53 am
Forum: General Fallout discussion
Topic: Various questions
Replies: 22
Views: 46251

Re: Various questions

Thanks again. Another question here, In your Damage mod, you have the: #define is_critical_hit(flags)  ((flags bwand DAM_CRITICAL) != 0) But you don't actually use it in the script. I'm just wondering does the "flags" argument that is supplied by sfall always contain the DAM_CRITICAL bit i...
by Cyrus
Sat Oct 10, 2020 8:44 am
Forum: FO2tweaks
Topic: My take on AP/JHP dilemma
Replies: 23
Views: 49980

Re: My take on AP/JHP dilemma

Lets assume a no armor situation, Your JHP ammo has a DR of +35. This always gets added to target Dr which since there is no armor is 0. So, 0 + 35 = 35 DR. So when using JHP ammo with DR of +35 you will ALWAYS have AT LEAST DR of 35%, if not more. DR of 35 means 100% - 35% = 65% of total damage. so...
by Cyrus
Sun Oct 04, 2020 7:35 pm
Forum: FO2tweaks
Topic: My take on AP/JHP dilemma
Replies: 23
Views: 49980

Re: My take on AP/JHP dilemma

sure. if that's the balancing you wanna go for its fine, as long as you know implications.
by Cyrus
Sun Oct 04, 2020 9:51 am
Forum: FO2tweaks
Topic: My take on AP/JHP dilemma
Replies: 23
Views: 49980

Re: My take on AP/JHP dilemma

Burn I was doing some examination of the way you apply dmg multipler for ammo based on DR, and after some calculations, well look at this... you formula takes DR and adds it to dmg multipler. So a JHP with DR +35 would do: ((base damage * 1.35) - DT ) * 0.65 JHP ammo should perform its best and with...
by Cyrus
Sun Oct 04, 2020 8:57 am
Forum: General Fallout discussion
Topic: Various questions
Replies: 22
Views: 46251

Re: Various questions

Hey Burn, How is it going man? First off, I have written almost half of the complete damage formula already and its going well. Hey I ran into a few things which I wanted to run by you. In your damage formula, you do not recalculate criticals for the first bullet. you use the provided args supplied ...
by Cyrus
Tue Sep 22, 2020 10:48 am
Forum: General Fallout discussion
Topic: Various questions
Replies: 22
Views: 46251

Re: Various questions

Ok, thanks for that. Between all the pages and documents I have read lately I get lost about where I've seen something before. The page says the offset is 1B and that's what I found hex editing as well.  However the memory offsets are not the same as the file as I mentioned. So its not applicable. A...