Yes, I made the brightness tweak.
I think it was Pixote's idea to make it dark.
Search found 453 matches
- Tue Mar 21, 2023 2:56 am
- Forum: UPU and RPU
- Topic: Fallout 2: Modding Guide
- Replies: 13
- Views: 17328
- Mon Mar 20, 2023 3:05 am
- Forum: UPU and RPU
- Topic: Fallout 2: Modding Guide
- Replies: 13
- Views: 17328
- Sun Mar 19, 2023 4:03 pm
- Forum: UPU and RPU
- Topic: Fallout 2: Modding Guide
- Replies: 13
- Views: 17328
Re: Fallout 2: Modding Guide
You only need RP or RPU, not both.
- Mon Mar 13, 2023 9:28 pm
- Forum: UPU and RPU
- Topic: "quite dark"
- Replies: 2
- Views: 5457
- Sat Mar 11, 2023 8:20 pm
- Forum: UPU and RPU
- Topic: RPU v26 Maps Updated
- Replies: 30
- Views: 53570
Re: RPU v26 Maps Updated
No.
It might've been easier to consider if it was a number for smaller commits, properly itemized and documented. But it's just a huge blob of changes.
It might've been easier to consider if it was a number for smaller commits, properly itemized and documented. But it's just a huge blob of changes.
- Tue Mar 07, 2023 1:16 am
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 13703
Re: Extended soundsets for NPC
You can summon creatures with console, or just browse with NI to see if there are BG1 sounds in BG2 creatures and vice versa. But that won't account for possible script changes. I don't know if moving to chapter would be enough. You probably could jump to last area, ctrl-y the end boss and let it pr...
- Tue Mar 07, 2023 12:37 am
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 13703
Re: Extended soundsets for NPC
Extend soundsets =).
- Mon Mar 06, 2023 11:01 pm
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 13703
Re: Extended soundsets for NPC
EET compatibility means that the mod can be installed and played on EET without apparent issues. This component isn't and was never installable on BGEE nor BG2EE, nor original BG1/BG2. It's designed for the Trilogy. (Although in theory, it could be extended to do the same on non-trilogy games.) Addt...
- Mon Mar 06, 2023 10:15 pm
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 13703
Re: Extended soundsets for NPC
We did, and I added SoD and EET to Golem . I know that it installs and works. It's compatible. What I don't know if whether it provides same soundsets throughout the saga on EET. Which was never the goal of Extended Soundsets. In fact, I myself do prefer more variety, and like the change - but that ...
- Mon Mar 06, 2023 9:24 pm
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 13703
Re: Extended soundsets for NPC
Either "Prefer BG1 sounds" or "Prefer BG2 sounds" should work... for BGT, at least.
I don't know whether SoD and/or EET do anything regarding soundsets. It's possible that they could still change, even with TnT tweak.
I don't know whether SoD and/or EET do anything regarding soundsets. It's possible that they could still change, even with TnT tweak.