Search found 465 matches
- Thu Apr 20, 2023 10:06 am
- Forum: UPU and RPU
- Topic: RPU v26 Maps Updated
- Replies: 30
- Views: 55895
Re: RPU v26 Maps Updated
I don't know... I have no issue with overhauling EPA. It's all the other maps that concern me. I'm not sure, "consistency" with what that is. I would pick just EPA, but that's impossible due to massive changes to scenery, tiles, walls, protos as well. Pixote did create the EPA map, not the...
- Wed Mar 22, 2023 1:58 am
- Forum: UPU and RPU
- Topic: Fallout 2: Modding Guide
- Replies: 13
- Views: 19184
Re: Fallout 2: Modding Guide
I didn't work on Fallout 1, no.
- Tue Mar 21, 2023 2:56 am
- Forum: UPU and RPU
- Topic: Fallout 2: Modding Guide
- Replies: 13
- Views: 19184
Re: Fallout 2: Modding Guide
Yes, I made the brightness tweak.
I think it was Pixote's idea to make it dark.
I think it was Pixote's idea to make it dark.
- Mon Mar 20, 2023 3:05 am
- Forum: UPU and RPU
- Topic: Fallout 2: Modding Guide
- Replies: 13
- Views: 19184
- Sun Mar 19, 2023 4:03 pm
- Forum: UPU and RPU
- Topic: Fallout 2: Modding Guide
- Replies: 13
- Views: 19184
Re: Fallout 2: Modding Guide
You only need RP or RPU, not both.
- Mon Mar 13, 2023 9:28 pm
- Forum: UPU and RPU
- Topic: "quite dark"
- Replies: 2
- Views: 5987
- Sat Mar 11, 2023 8:20 pm
- Forum: UPU and RPU
- Topic: RPU v26 Maps Updated
- Replies: 30
- Views: 55895
Re: RPU v26 Maps Updated
No.
It might've been easier to consider if it was a number for smaller commits, properly itemized and documented. But it's just a huge blob of changes.
It might've been easier to consider if it was a number for smaller commits, properly itemized and documented. But it's just a huge blob of changes.
- Tue Mar 07, 2023 1:16 am
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 14765
Re: Extended soundsets for NPC
You can summon creatures with console, or just browse with NI to see if there are BG1 sounds in BG2 creatures and vice versa. But that won't account for possible script changes. I don't know if moving to chapter would be enough. You probably could jump to last area, ctrl-y the end boss and let it pr...
- Tue Mar 07, 2023 12:37 am
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 14765
Re: Extended soundsets for NPC
Extend soundsets =).
- Mon Mar 06, 2023 11:01 pm
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 14765
Re: Extended soundsets for NPC
EET compatibility means that the mod can be installed and played on EET without apparent issues. This component isn't and was never installable on BGEE nor BG2EE, nor original BG1/BG2. It's designed for the Trilogy. (Although in theory, it could be extended to do the same on non-trilogy games.) Addt...