Search found 465 matches

by Magus
Thu Apr 20, 2023 10:06 am
Forum: UPU and RPU
Topic: RPU v26 Maps Updated
Replies: 30
Views: 55895

Re: RPU v26 Maps Updated

I don't know... I have no issue with overhauling EPA. It's all the other maps that concern me. I'm not sure, "consistency" with what that is. I would pick just EPA, but that's impossible due to massive changes to scenery, tiles, walls, protos as well. Pixote did create the EPA map, not the...
by Magus
Wed Mar 22, 2023 1:58 am
Forum: UPU and RPU
Topic: Fallout 2: Modding Guide
Replies: 13
Views: 19184

Re: Fallout 2: Modding Guide

I didn't work on Fallout 1, no.
by Magus
Tue Mar 21, 2023 2:56 am
Forum: UPU and RPU
Topic: Fallout 2: Modding Guide
Replies: 13
Views: 19184

Re: Fallout 2: Modding Guide

Yes, I made the brightness tweak.
I think it was Pixote's idea to make it dark.
by Magus
Mon Mar 20, 2023 3:05 am
Forum: UPU and RPU
Topic: Fallout 2: Modding Guide
Replies: 13
Views: 19184

Re: Fallout 2: Modding Guide

RPU is distributed on Github only. I don't know what's on moddb.
Martin wrote: Sun Mar 19, 2023 6:59 pm Can't update my guide anymore?  :cry:

Can't edit post? PHPBB probably has some limits on time of editing.
by Magus
Sun Mar 19, 2023 4:03 pm
Forum: UPU and RPU
Topic: Fallout 2: Modding Guide
Replies: 13
Views: 19184

Re: Fallout 2: Modding Guide

You only need RP or RPU, not both.
by Magus
Sat Mar 11, 2023 8:20 pm
Forum: UPU and RPU
Topic: RPU v26 Maps Updated
Replies: 30
Views: 55895

Re: RPU v26 Maps Updated

No.
It might've been easier to consider if it was a number for smaller commits, properly itemized and documented. But it's just a huge blob of changes.
by Magus
Tue Mar 07, 2023 1:16 am
Forum: Tweaks and Tricks
Topic: Extended soundsets for NPC
Replies: 11
Views: 14765

Re: Extended soundsets for NPC

You can summon creatures with console, or just browse with NI to see if there are BG1 sounds in BG2 creatures and vice versa. But that won't account for possible script changes. I don't know if moving to chapter would be enough. You probably could jump to last area, ctrl-y the end boss and let it pr...
by Magus
Tue Mar 07, 2023 12:37 am
Forum: Tweaks and Tricks
Topic: Extended soundsets for NPC
Replies: 11
Views: 14765

Re: Extended soundsets for NPC

Extend soundsets =).
by Magus
Mon Mar 06, 2023 11:01 pm
Forum: Tweaks and Tricks
Topic: Extended soundsets for NPC
Replies: 11
Views: 14765

Re: Extended soundsets for NPC

EET compatibility means that the mod can be installed and played on EET without apparent issues. This component isn't and was never installable on BGEE nor BG2EE, nor original BG1/BG2. It's designed for the Trilogy. (Although in theory, it could be extended to do the same on non-trilogy games.) Addt...