Search found 452 matches
- Mon Nov 26, 2018 4:03 pm
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 41011
Damage formula
I'm happy to help people who help themselves (and others), that's what BGforge is about.
- Mon Nov 26, 2018 3:09 pm
- Forum: FO2tweaks
- Topic: Suggestion
- Replies: 4
- Views: 6739
Suggestion
I understand what you're saying, Baldur's Gate difficulty setting works that way. But personally, as a hardcore player, I prefer my combat "fair", meaning that everyone gets treated equally, PCs and NPCs alike. So I wouldn't care for such a change. Party vs party fights are usually unequal...
- Mon Nov 26, 2018 2:43 pm
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 41011
Damage formula
Yes those are the files.
- Mon Nov 26, 2018 5:01 am
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 41011
Damage formula
It's in the headers, search.
- Sun Nov 25, 2018 12:23 pm
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 41011
Damage formula
No, whitespace doesn't really matter. Except in defines, I think.
But then again, you can easily test for these things yourself.
But then again, you can easily test for these things yourself.
- Sun Nov 25, 2018 11:56 am
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 41011
Damage formula
There's no jump. The script is executed line by line, like in any other programming language. "end" denotes an end of a begin block. The compliler will tell you if you break the code.
- Sun Nov 25, 2018 10:09 am
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 41011
Damage formula
1. No. You should return the value from B and assign it in A. 2. Fine. You need not and must not re-declare script-wide vars. 3. max is somewhere in the headers, you need to include it. Or write it yourself, it's 3 lines of code. I don't mind taking a look, but you really should try to at least comp...
- Sun Nov 25, 2018 3:07 am
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 41011
Re: Damage formula
Burn there is no editor in the above link that you pointed me to. I did however find an editor in the sfall modders pack. So am I suppose to do something with these extended editor files? how should I use them? They're just files, I don't know what to do with them. I think the extended one is publi...
- Sat Nov 24, 2018 2:40 pm
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 41011
Re: Damage formula
Yes the first one is an oversight, thanks.
As for the second, I think the compiler just counts the vars in declaration, so it doesn't really matter. But I'll update it to match the definition all the same.
As for the second, I think the compiler just counts the vars in declaration, so it doesn't really matter. But I'll update it to match the definition all the same.
- Sat Nov 24, 2018 12:21 pm
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 41011
Re: Damage formula
1. What operations? If it's numbers, just use "2.0" instead of "2". For variables, I do "1.0 * x..." . 2. Variables are what they are assigned. They don't change by themselves. Note that script vars get all reset on game load. If you need them to persist, use sfall glob...