Search found 459 matches

by Magus
Mon Dec 17, 2018 6:12 pm
Forum: MLS
Topic: Contributing
Replies: 4
Views: 25385

Contributing

Contributions are most welcome. Obviously, it's great you have some Typescript/Javascript knowledge and have time and dedication to help with adding new features. However, even someone without "real" programming experience can help a lot. Providing seamless development experience requires ...
by Magus
Mon Dec 17, 2018 4:21 pm
Forum: MLS
Topic: "I have a suggestion for syntax highlighting"
Replies: 0
Views: 23579

"I have a suggestion for syntax highlighting"

Syntax highlighting in MLS is modeled after common programming languages. Generally, colors should match what one would expect (I hope). However, there are only so many distinctive colors/scopes, which means some compromises could've been made for better readability. And of course, it's not perfect ...
by Magus
Mon Dec 17, 2018 2:43 pm
Forum: MLS
Topic: Why multi-language
Replies: 0
Views: 22298

Why multi-language

At first sight, it might seem strange to combine languages used to mod different games, and not similar in the slightest into a single extension. However, it is not without reason. Initially, the project was started as an alternative to Sfall Script Editor Extended, a tool for working with Fallout's...
by Magus
Mon Dec 17, 2018 1:57 pm
Forum: MLS
Topic: BGforge MLS description
Replies: 0
Views: 21988

BGforge MLS description

BGforge multi-language server is a VScode extension adding support for Star-Trek Scripting Language used in Fallout 1 and 2 games, and several file formats (.d, .baf, .tp2) used by WeiDU, an Infinity Engine games modding utility. The goal is to ease modders' lives by bringing them a fully-featured I...
by Magus
Sun Dec 02, 2018 1:13 pm
Forum: FO2tweaks
Topic: Compatibility with F2WR
Replies: 2
Views: 5938

Compatibility with F2WR

Possible? Yes. But that can be said about any two mods. Likely? No. Like I said in release notes, FO2tweaks are designed to be as compatible as possible. So unless changes from another mod directly contradict changes from FO2tweaks, they should work together. But I can't test all other mods, of cour...
by Magus
Wed Nov 28, 2018 4:20 pm
Forum: FO2tweaks
Topic: FO2tweaks version 9
Replies: 0
Views: 10455

FO2tweaks version 9

Version 9 is finally released. Now it includes only fully pluggable components, which means it's as compatible with other mods as it is possible. Some of the old components had to removed because of that, but many new ones were added. Main highlights are an alternative damage mod and a revised heal...
by Magus
Mon Nov 26, 2018 4:08 pm
Forum: FO2tweaks
Topic: Suggestion
Replies: 4
Views: 6787

Suggestion

It could be, for some people, but I don't see these people, and it doesn't bother me, so I'm not inclined to do anything about it.
If it was submitted as an optional addition with clean code as a proper pull request, I wouldn't mind merging it, though. I'm always for more options to the players.
by Magus
Mon Nov 26, 2018 4:03 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41131

Damage formula

I'm happy to help people who help themselves (and others), that's what BGforge is about.
by Magus
Mon Nov 26, 2018 3:09 pm
Forum: FO2tweaks
Topic: Suggestion
Replies: 4
Views: 6787

Suggestion

I understand what you're saying, Baldur's Gate difficulty setting works that way. But personally, as a hardcore player, I prefer my combat "fair", meaning that everyone gets treated equally, PCs and NPCs alike. So I wouldn't care for such a change. Party vs party fights are usually unequal...
by Magus
Mon Nov 26, 2018 2:43 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41131

Damage formula

Yes those are the files.