Search found 459 matches
- Mon Dec 17, 2018 6:12 pm
- Forum: MLS
- Topic: Contributing
- Replies: 4
- Views: 25385
Contributing
Contributions are most welcome. Obviously, it's great you have some Typescript/Javascript knowledge and have time and dedication to help with adding new features. However, even someone without "real" programming experience can help a lot. Providing seamless development experience requires ...
- Mon Dec 17, 2018 4:21 pm
- Forum: MLS
- Topic: "I have a suggestion for syntax highlighting"
- Replies: 0
- Views: 23579
"I have a suggestion for syntax highlighting"
Syntax highlighting in MLS is modeled after common programming languages. Generally, colors should match what one would expect (I hope). However, there are only so many distinctive colors/scopes, which means some compromises could've been made for better readability. And of course, it's not perfect ...
- Mon Dec 17, 2018 2:43 pm
- Forum: MLS
- Topic: Why multi-language
- Replies: 0
- Views: 22298
Why multi-language
At first sight, it might seem strange to combine languages used to mod different games, and not similar in the slightest into a single extension. However, it is not without reason. Initially, the project was started as an alternative to Sfall Script Editor Extended, a tool for working with Fallout's...
- Mon Dec 17, 2018 1:57 pm
- Forum: MLS
- Topic: BGforge MLS description
- Replies: 0
- Views: 21988
BGforge MLS description
BGforge multi-language server is a VScode extension adding support for Star-Trek Scripting Language used in Fallout 1 and 2 games, and several file formats (.d, .baf, .tp2) used by WeiDU, an Infinity Engine games modding utility. The goal is to ease modders' lives by bringing them a fully-featured I...
- Sun Dec 02, 2018 1:13 pm
- Forum: FO2tweaks
- Topic: Compatibility with F2WR
- Replies: 2
- Views: 5938
Compatibility with F2WR
Possible? Yes. But that can be said about any two mods. Likely? No. Like I said in release notes, FO2tweaks are designed to be as compatible as possible. So unless changes from another mod directly contradict changes from FO2tweaks, they should work together. But I can't test all other mods, of cour...
- Wed Nov 28, 2018 4:20 pm
- Forum: FO2tweaks
- Topic: FO2tweaks version 9
- Replies: 0
- Views: 10455
FO2tweaks version 9
Version 9 is finally released. Now it includes only fully pluggable components, which means it's as compatible with other mods as it is possible. Some of the old components had to removed because of that, but many new ones were added. Main highlights are an alternative damage mod and a revised heal...
- Mon Nov 26, 2018 4:08 pm
- Forum: FO2tweaks
- Topic: Suggestion
- Replies: 4
- Views: 6787
Suggestion
It could be, for some people, but I don't see these people, and it doesn't bother me, so I'm not inclined to do anything about it.
If it was submitted as an optional addition with clean code as a proper pull request, I wouldn't mind merging it, though. I'm always for more options to the players.
If it was submitted as an optional addition with clean code as a proper pull request, I wouldn't mind merging it, though. I'm always for more options to the players.
- Mon Nov 26, 2018 4:03 pm
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 41131
Damage formula
I'm happy to help people who help themselves (and others), that's what BGforge is about.
- Mon Nov 26, 2018 3:09 pm
- Forum: FO2tweaks
- Topic: Suggestion
- Replies: 4
- Views: 6787
Suggestion
I understand what you're saying, Baldur's Gate difficulty setting works that way. But personally, as a hardcore player, I prefer my combat "fair", meaning that everyone gets treated equally, PCs and NPCs alike. So I wouldn't care for such a change. Party vs party fights are usually unequal...
- Mon Nov 26, 2018 2:43 pm
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 41131
Damage formula
Yes those are the files.