Search found 28 matches

by Sting
Wed Jan 23, 2019 4:25 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: new modules
Replies: 9
Views: 11335

Version 9.4 - feedback: new modules

Skill Point Storage.

Code: Select all

6) Skill Point Storage:
    6.1) make it possible to store >99 SP:
        • preferably, widening SP field in the character screen to 3 digits
by Sting
Wed Jan 23, 2019 4:25 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: new modules
Replies: 9
Views: 11335

Version 9.4 - feedback: new modules

Retroactive Player Hitpoints. 5) Retroactive Player Hitpoints: 5.1) if Strength and/or Endurance is increased/decreased (doesn't matter how: permanently, with drugs or items/power armor), player's Max Hitpoints should be immediatelly recalculated: • ST+1 -> gives [1 HP] • ST-1 -> removes [1 HP] • E...
by Sting
Wed Jan 23, 2019 4:23 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: new modules
Replies: 9
Views: 11335

Version 9.4 - feedback: new modules

No Player Instakill. (NOT NEEDED: enemies don't have perks , including Better Criticals) 4) No Player Instakill: 4.1) remove all Death effects (with or without the stat check) from all criticals against the player: • if https://falloutmods.fandom.com/wiki/Critical_hit_tables#Player isn't correct, o...
by Sting
Wed Jan 23, 2019 4:17 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: new modules
Replies: 9
Views: 11335

Version 9.4 - feedback: new modules

Better Awareness. 3) Better Awareness: 3.1) improve it by giving additional info (in the lower-left infowindow): • normal (non-critical) damage range (against player's armor) • critical damage range (against player's armor + armor bypass + max critical multiplier): • if https://falloutmods.fandom.c...
by Sting
Wed Jan 23, 2019 4:16 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: new modules
Replies: 9
Views: 11335

Version 9.4 - feedback: new modules

Better Interface/Controls. 2) Better Interface/Controls: 2.1) Info Window: • make it possible to change in the *.INI what color the numbers in the info window are: • color_log_names - (default: white) critter/object names • color_log_default - (default: green) default text color • color_log_damage ...
by Sting
Wed Jan 23, 2019 4:15 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: new modules
Replies: 9
Views: 11335

Version 9.4 - feedback: new modules

Better Inventory Management. 1) Better Inventory Management: 1.1) Unlimited Containers: • remove weight and space limits from all containers (desks, bookcases, chests, lockers...) 1.2) Auto Weapon Unload: • when the player puts a weapon from any weapon slot into own inventory, the weapon should be ...
by Sting
Wed Jan 23, 2019 4:14 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: changes for existing modules
Replies: 22
Views: 26319

Version 9.4 feedback - changes for existing modules

Expanded highlighting. 9) Expanded highlighting (gl_g_highlighting.int): 9.1) BUG - "Floor Safe": • color settings (color_items / color_corpses / color_containers) don't have any influence on them • they are highlighted with color 16 (bright yellow) even if they are empty and skip_empty=1...
by Sting
Wed Jan 23, 2019 4:13 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: changes for existing modules
Replies: 22
Views: 26319

Version 9.4 feedback - changes for existing modules

Healing revision. 8) Healing revision (gl_g_healing_revision): 8.1) TEXT TYPO: infowindow - "Critter_Name healed for x HP" - missing dot (.) at the end of the sentence 8.2) uncap First Aid and Doctor's autoheal efficiency from 100% (otherwise there's no point in increasing the skills) 8.3...
by Sting
Wed Jan 23, 2019 4:11 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: changes for existing modules
Replies: 22
Views: 26319

Version 9.4 feedback - changes for existing modules

HP over head. 7) HP over head (gl_g_hp_over_head): 7.0) note: I haven't used this module, all propositions are based on the module's description 7.1) display HPs only during player's turn: • HP information isn't needed during non-player turn (allies, enemies) • since all critters except the player ...
by Sting
Wed Jan 23, 2019 4:09 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: changes for existing modules
Replies: 22
Views: 26319

Version 9.4 feedback - changes for existing modules

Damage Mod. 6) Damage Mod (gl_g_damage_mod): 6.1) create excel damage calculator using your damage formula (preferably with all 4 damage formulas: default, Glovz, Haenlomal, yours): • it seems that all non-critical damages are about 2 (sometimes 3-4) times less than in default formula (JHP and Leat...