Hey Burn,
Would you happen to know a solution to this?
https://www.nma-fallout.com/threads/var ... st-4397846
Search found 59 matches
- Tue Sep 22, 2020 6:18 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 48397
- Thu Sep 17, 2020 4:26 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 48397
Re: Various questions
Oh sorry about that I totally forgot about this page with all the documentation. I should have read that first. Much appreciated. BTW, I am making good headway with my coding ability, I wrote a whole script for AP cost and its working nicely. Edit**: Damn, I wish I had found the search feature of gi...
- Thu Sep 17, 2020 3:36 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 48397
Re: Various questions
Thanks for the above again. I just ended using display_msgs to get instant feedback. Burn I'm having a bit of a hard time using the switch/case condition in SSL. Are you familiar with it? When using a "switch" what is the syntax to execute multiple statements in one case? in C++ you just ...
- Sun Sep 13, 2020 8:04 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 48397
Re: Various questions
Got it, thanks man. Burn I'm trying to run the debugger, but running into complications. I want to read the debug messages sent by fo2tweaks scripts through the ndebug function. I tried setting up the debugger to send messages to screen, well I got a grey box that did show messages but was very smal...
- Fri Sep 11, 2020 7:38 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 48397
Re: Various questions
Thanks for above. Burn I want to create a damage mod script that would run side by side with you mod files active, such that for example when I set "fo2tweaks.ini|main|damage_mod" to "2" my gl_cy_damage_mod script would be executed. Inside this script I would be just doing some t...
- Fri Sep 04, 2020 4:52 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 48397
Various questions
Hi. Have questions that will be coming up 1 by 1 which I'd like to ask you burn, if you don't mind. Gonna make this thread so I post them in 1 place as not to pollute the forum. what is the \n for? anyhting important? or just a personal marker string? #define ndebug(message) debug_msg(SCRIPT_REALNAM...
- Wed Sep 02, 2020 8:08 am
- Forum: FO2tweaks
- Topic: Extending gratitude
- Replies: 4
- Views: 10943
Re: Extending gratitude
For sure.
- Sun Aug 30, 2020 12:35 pm
- Forum: FO2tweaks
- Topic: Extending gratitude
- Replies: 4
- Views: 10943
Re: Extending gratitude
Yes, I noticed the update work RP and UP, just awesome effort by you. You are one of the very few experts at this that is familiar with so much of the code. You and the people who work on sfall (novarain and?) are just a godsend. I was looking at sfall code too and my jaw dropped at the amount of w...
- Sun Aug 30, 2020 8:27 am
- Forum: FO2tweaks
- Topic: Extending gratitude
- Replies: 4
- Views: 10943
Extending gratitude
Hey Burn, how you doin man. I was away for 2 years and have found the time to come back to FO2 again. I was again reading through your files and work and updates you've done. I just wanna say wonderful work man. You've achieved some great things. Things have come along nicely in your mod and you hav...
- Sun Dec 02, 2018 2:20 pm
- Forum: FO2tweaks
- Topic: Compatibility with F2WR
- Replies: 2
- Views: 5993
Compatibility with F2WR
Ok, thanks man. Will do. My main concern was whether similar hooks might have been used for example the combatdamage hook, because then I'm guessing they might override each other and have conflict. So I looked in the int files and I didn't see any hooks except for "init" hook which was re...