Search found 452 matches

by Magus
Sat Nov 24, 2018 4:44 am
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 40675

Re: Damage formula

What I linked is primary documentation. There's isn't really much to learn, syntax-wise. There are macros, procedures, loops, a few types of values, and that's basically it. Sfall adds more functions, and arrays, you can read about those . There are some gotchas here and there, but the language itse...
by Magus
Thu Nov 22, 2018 11:37 am
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 40675

Re: Damage formula

No, it's not C++, it's Star-Trek Scripting Language, or SSL. It does bear slight resemblance to C++ in that it also uses macro preprocessing. The best tools to work with it are extended sfall script editor and VScode + BGforge MLS (the second is my creation). You're correct, the script plus the 4 fi...
by Magus
Tue Nov 20, 2018 11:02 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 40675

Re: Damage formula

Yes, I don't like explaining things repeatedly to different people. That's inefficient. So unless there's a reason why what you want to say should be private , no need to use private messaging . The mod is available under CC BY-NC-SA 4.0 , so as long as you honor it, you can do whatever you want, no...
by Magus
Wed Nov 14, 2018 10:30 pm
Forum: FO2tweaks
Topic: My take on AP/JHP dilemma
Replies: 23
Views: 49981

My take on AP/JHP dilemma

Probably only a very lazy person hasn't taken a shot at this by now... and here I am, overcoming my laziness. (If you don't want to read the long-winded version, scroll to the bottom to see what this does and how to try it). First, to address the inevitable question - why make yet yet another ammo m...
by Magus
Wed Nov 14, 2018 6:55 pm
Forum: FO2tweaks
Topic: Version 9
Replies: 0
Views: 6749

Version 9

Version 9 is a massive overhaul of the mod, with intent to make it as compatible as possible. Unfortunately, it means that some components such as oxygen tank radon protection and game speedup had to be removed... for now. However, many new ones were added. New components: Revised damage formula , t...
by Magus
Wed Nov 14, 2018 6:41 pm
Forum: Tech support
Topic: What to report here and what NOT
Replies: 0
Views: 11538

What to report here and what NOT

Report: technical problems with sites, forums, wikis, etc. Or suggestions.
DO NOT report: problems with mods, installation troubles and so on. Use their own forums for that.
Translation system issues are to be reported in the main translation forum.
by Magus
Wed Nov 14, 2018 6:38 pm
Forum: General Fallout discussion
Topic: What's this forum for
Replies: 0
Views: 11883

What's this forum for

It's for any Fallout project that is not covered in other forums, of course!
by Magus
Wed Nov 14, 2018 6:37 pm
Forum: Other IE discussion
Topic: Scope
Replies: 0
Views: 10326

Scope

Any Infinity engine related discussion can take place here.
by Magus
Fri Sep 21, 2018 7:59 am
Forum: FO2tweaks
Topic: Problem with gecko skinning
Replies: 11
Views: 12778

Re: FO2tweaks

OK... I'm still not quite clear what was the problem, but glad it worked out for you.
by Magus
Sun Sep 16, 2018 3:49 pm
Forum: FO2tweaks
Topic: Problem with gecko skinning
Replies: 11
Views: 12778

Re: FO2tweaks

So after copying the new dll from FO2tweaks, but before installing actual components, did the issue manifest or not?