Search found 452 matches

by Magus
Fri Nov 06, 2020 2:50 am
Forum: FO2tweaks
Topic: The incessant idle reload animation
Replies: 7
Views: 13027

Re: The incessant idle reload animation

Right, well, a script can check the weapon and act accordingly.
by Magus
Thu Nov 05, 2020 6:00 am
Forum: FO2tweaks
Topic: The incessant idle reload animation
Replies: 7
Views: 13027

Re: The incessant idle reload animation

Not UPU or RPU for sure, since it's not a bug nor a restoration.
I might get to that in FO2tweaks once I'll return to playing.
The code in the linked post requires enabling unsafe scripting, though.
Also, I wonder if there's a way to disable it at all, and only play the animation on actual reload.
by Magus
Thu Nov 05, 2020 2:38 am
Forum: General Fallout discussion
Topic: Various questions
Replies: 22
Views: 47176

Re: Various questions

I'm not actually sure, but probably using projectile pid from misc.lst. Could also be just checking damage type. I remember back when I was first implementing fire damage for Molotov, it would stop exploding and become a "throwing weapon". Or could be both. Try opening and comparing variou...
by Magus
Thu Nov 05, 2020 1:59 am
Forum: FO2tweaks
Topic: The incessant idle reload animation
Replies: 7
Views: 13027

Re: The incessant idle reload animation

Just the two files mentioned in the linked topic, that seems to be enough.
And I don't install much, apart from testing. My main installation used for playthroughs is old.
by Magus
Wed Nov 04, 2020 10:03 am
Forum: General Fallout discussion
Topic: Various questions
Replies: 22
Views: 47176

Re: Various questions

What do you mean, "when"? What are you trying to do? For example, there's CombatDamage : Runs when: Game calculates how much damage each target will get. This includes primary target as well as all extras (explosions and bursts). This happens BEFORE the actual attack animation. AI decides ...
by Magus
Wed Nov 04, 2020 10:01 am
Forum: FO2tweaks
Topic: The incessant idle reload animation
Replies: 7
Views: 13027

Re: The incessant idle reload animation

No, I haven't found anything better.
by Magus
Mon Oct 26, 2020 6:18 pm
Forum: General Fallout discussion
Topic: Hero Appearance
Replies: 0
Views: 11815

Hero Appearance

Hero Appearance repo is just an attempt to gather pretty much all animation sets that are more or less complete. Even the pony one.
by Magus
Mon Oct 26, 2020 6:11 pm
Forum: General Fallout discussion
Topic: HQ music
Replies: 0
Views: 11735

HQ music

HQ music for Fallout 1 and 2 on github. Follow the readme to install.
  • HQ version is included in RPU.
  • There's also UHQ, which is lossless, ripped from an audio CD found by enthusiasts.
by Magus
Mon Oct 26, 2020 6:05 pm
Forum: UPU and RPU
Topic: vault 15 guard fix
Replies: 2
Views: 12103

Re: vault 15 guard fix

No relation to FO2tweaks, moved to a separate forum.

I think this has been fixed in the very first UPU version, see changelog.
by Magus
Mon Oct 26, 2020 5:59 pm
Forum: UPU and RPU
Topic: What is UPU and RPU
Replies: 0
Views: 19356

What is UPU and RPU

UPU stands for "Unoffical Patch, updated", and the same is for RPU = "Restoration Project, updated". So I spent some time plowing through RP bug reports and packaged an update. In fact, it turned out that most of the issues were actually related to vanilla/UP, so I decided to pa...