Search found 452 matches
- Fri Nov 06, 2020 2:50 am
- Forum: FO2tweaks
- Topic: The incessant idle reload animation
- Replies: 7
- Views: 13027
Re: The incessant idle reload animation
Right, well, a script can check the weapon and act accordingly.
- Thu Nov 05, 2020 6:00 am
- Forum: FO2tweaks
- Topic: The incessant idle reload animation
- Replies: 7
- Views: 13027
Re: The incessant idle reload animation
Not UPU or RPU for sure, since it's not a bug nor a restoration.
I might get to that in FO2tweaks once I'll return to playing.
The code in the linked post requires enabling unsafe scripting, though.
Also, I wonder if there's a way to disable it at all, and only play the animation on actual reload.
I might get to that in FO2tweaks once I'll return to playing.
The code in the linked post requires enabling unsafe scripting, though.
Also, I wonder if there's a way to disable it at all, and only play the animation on actual reload.
- Thu Nov 05, 2020 2:38 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 47176
Re: Various questions
I'm not actually sure, but probably using projectile pid from misc.lst. Could also be just checking damage type. I remember back when I was first implementing fire damage for Molotov, it would stop exploding and become a "throwing weapon". Or could be both. Try opening and comparing variou...
- Thu Nov 05, 2020 1:59 am
- Forum: FO2tweaks
- Topic: The incessant idle reload animation
- Replies: 7
- Views: 13027
Re: The incessant idle reload animation
Just the two files mentioned in the linked topic, that seems to be enough.
And I don't install much, apart from testing. My main installation used for playthroughs is old.
And I don't install much, apart from testing. My main installation used for playthroughs is old.
- Wed Nov 04, 2020 10:03 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 47176
Re: Various questions
What do you mean, "when"? What are you trying to do? For example, there's CombatDamage : Runs when: Game calculates how much damage each target will get. This includes primary target as well as all extras (explosions and bursts). This happens BEFORE the actual attack animation. AI decides ...
- Wed Nov 04, 2020 10:01 am
- Forum: FO2tweaks
- Topic: The incessant idle reload animation
- Replies: 7
- Views: 13027
Re: The incessant idle reload animation
No, I haven't found anything better.
- Mon Oct 26, 2020 6:18 pm
- Forum: General Fallout discussion
- Topic: Hero Appearance
- Replies: 0
- Views: 11815
Hero Appearance
Hero Appearance repo is just an attempt to gather pretty much all animation sets that are more or less complete. Even the pony one.
- Included in RPU.
- Made by many different people. Most of the files I got from Fallout 1in2 and Drobovik's db.
- Mon Oct 26, 2020 6:11 pm
- Forum: General Fallout discussion
- Topic: HQ music
- Replies: 0
- Views: 11735
- Mon Oct 26, 2020 6:05 pm
- Forum: UPU and RPU
- Topic: vault 15 guard fix
- Replies: 2
- Views: 12103
Re: vault 15 guard fix
No relation to FO2tweaks, moved to a separate forum.
I think this has been fixed in the very first UPU version, see changelog.
I think this has been fixed in the very first UPU version, see changelog.
- Mon Oct 26, 2020 5:59 pm
- Forum: UPU and RPU
- Topic: What is UPU and RPU
- Replies: 0
- Views: 19356
What is UPU and RPU
UPU stands for "Unoffical Patch, updated", and the same is for RPU = "Restoration Project, updated". So I spent some time plowing through RP bug reports and packaged an update. In fact, it turned out that most of the issues were actually related to vanilla/UP, so I decided to pa...