Hola. Eso es genial . Pregunta si tienes problemas.
Search found 459 matches
- Mon Apr 01, 2019 4:47 pm
- Forum: Español
- Topic: Fallout 2 Restoration Project
- Replies: 14
- Views: 45110
- Mon Apr 01, 2019 3:39 pm
- Forum: Hive
- Topic: [Request] WeiDU-Weblate-Github
- Replies: 5
- Views: 13430
Re: [Request] WeiDU-Weblate-Github
Added . I shortened it to "weidu example", because it's "github" and "weblate" are pretty obvious here, and overly long name probably won't look good. Notes: Had to fix slash in path to be unix style. lowecased language dir names polish dialog_ee.tra has string @1002 w...
- Mon Apr 01, 2019 3:13 pm
- Forum: Hive
- Topic: webhook deprecated, use github apps
- Replies: 1
- Views: 9942
Re: webhook deprecated, use github apps
OK, there was some confusion, apparently. Github services got deprecated, not hooks. Now we are using hooks. The guide is updated to reflect that.
- Thu Mar 28, 2019 10:19 am
- Forum: PlayItHardcore
- Topic: Contributor guide
- Replies: 14
- Views: 36396
Re: Contributor guide
Remade logo in SVG. Belissimo!
- Mon Mar 25, 2019 10:53 am
- Forum: Wild Mage Additions
- Topic: Wild Mage guide
- Replies: 0
- Views: 15266
Wild Mage guide
For those interested in playing a WM, I'd like to point out Wild Mage Compendium on PlayItHardcore wiki. It's an in-depth look at wild magic mechanics in IE. The main purpose is to help Ironmen, but it will be of use in a normal playthrough as well.
- Thu Mar 21, 2019 4:42 am
- Forum: MLS
- Topic: Roadmap/TODO
- Replies: 0
- Views: 18946
Roadmap/TODO
This a list of possible language server features that may or may not get implemented in BGforge MLS, grouped by priority. The priority is determined by implementation difficulty and demand. Demand is determined by user activity. Things can and will be moved around. Tier 0: already implemented, but n...
- Fri Feb 01, 2019 7:08 pm
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: changes for existing modules
- Replies: 22
- Views: 26900
Version 9.4 - feedback: changes for existing modules
Right, they didn't change.
- Fri Feb 01, 2019 6:08 pm
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: changes for existing modules
- Replies: 22
- Views: 26900
- Fri Feb 01, 2019 3:49 pm
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: changes for existing modules
- Replies: 22
- Views: 26900
Version 9.4 - feedback: changes for existing modules
Indeed, it appears that compiled version in 9.4 doesn't match the source. Not sure how that happened. I released 9.5 to fix that and avoid confusion. FOtweaks headers are uploaded. I didn't edit RP or sfall headers, they are vanilla from the corresponding github repos. Messages work fine for me. Not...
- Sat Jan 26, 2019 4:48 pm
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: changes for existing modules
- Replies: 22
- Views: 26900
Version 9.4 - feedback: changes for existing modules
Yes, I know map keys can be used as a cheat, it's mentioned in the readme. It's up to users how to use them. Putting them into main section is intentional, correct. I figured it doesn't warrant a separate one. Infoboxes are limited, there's something like 6-8 slots total (and 3-4 of those busy alrea...