Search found 465 matches
- Tue Feb 20, 2024 12:53 pm
- Forum: Wild Mage Additions
- Topic: Wild Mage Additions version 2.2
- Replies: 2
- Views: 28598
Re: Wild Mage Additions version 2.2
Thanks! Released a new version.
- Mon Feb 19, 2024 5:17 pm
- Forum: Tweaks and Tricks
- Topic: I installed tweaks and tricks
- Replies: 17
- Views: 7345
Re: I installed tweaks and tricks
Not in EE, it seems.
- Fri Feb 09, 2024 4:38 am
- Forum: UPU and RPU
- Topic: Re-recording my Cassidy voice over
- Replies: 1
- Views: 1048
Re: Re-recording my Cassidy voice over
Hi, Adam. Nice to see you. Thanks for the update.
It'll take some effort to get this working in the game, so it gets there when it gets there. Maybe someone will want to pick it up.
The misspelling will be corrected.
It'll take some effort to get this working in the game, so it gets there when it gets there. Maybe someone will want to pick it up.
The misspelling will be corrected.
- Sun Jan 14, 2024 6:04 am
- Forum: Tweaks and Tricks
- Topic: I installed tweaks and tricks
- Replies: 17
- Views: 7345
Re: I installed tweaks and tricks
you already need full value
- Thu Jan 11, 2024 7:03 am
- Forum: Tweaks and Tricks
- Topic: I installed tweaks and tricks
- Replies: 17
- Views: 7345
Re: I installed tweaks and tricks
Should be possible.
- Mon Jan 08, 2024 2:31 pm
- Forum: Wild Mage Additions
- Topic: Hornungs Random Dispatcher Used in Mage Stronghold Quest
- Replies: 1
- Views: 2402
Re: Hornungs Random Dispatcher Used in Mage Stronghold Quest
WMA is not my mod, I'm maintaining it for now.
The idea is nice, but the behaviour is consistent with original game, actual Imprisonment will also not work on him.
I wouldn't be opposed to tweaks, but I won't spend time on this myself.
The idea is nice, but the behaviour is consistent with original game, actual Imprisonment will also not work on him.
I wouldn't be opposed to tweaks, but I won't spend time on this myself.
- Tue Dec 19, 2023 12:41 pm
- Forum: General Fallout discussion
- Topic: Access Denied
- Replies: 1
- Views: 5782
Re: Access Denied
Never used FOexplorer.
Try F12SE.
Try F12SE.
- Fri Sep 22, 2023 11:36 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 10116
Re: Sensible Otiluke's Resilient Sphere
I can't reproduce on EET, so you'll have to investigate on your own.
- Wed Sep 20, 2023 5:16 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 10116
Re: Sensible Otiluke's Resilient Sphere
You can go about it however you wish.
I only suggested that you start small, edit a spell manually to get the sense of it. I didn't suggest editing them all manually.
No, it's not as simple as putting the files into a folder. You'll need to understand weidu, spells, effects, etc.
I only suggested that you start small, edit a spell manually to get the sense of it. I didn't suggest editing them all manually.
No, it's not as simple as putting the files into a folder. You'll need to understand weidu, spells, effects, etc.
- Wed Sep 20, 2023 4:16 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 10116
Re: Sensible Otiluke's Resilient Sphere
WeiDU documentation is here . Generally, you just take someone else's code and tinker with it until it does what you want. Here, for example, you can start by taking tnt code, and throwing away everything but this single component. You do need to undestand file format to write the modification code,...