Search found 452 matches
- Sat Nov 24, 2018 4:44 am
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 40734
Re: Damage formula
What I linked is primary documentation. There's isn't really much to learn, syntax-wise. There are macros, procedures, loops, a few types of values, and that's basically it. Sfall adds more functions, and arrays, you can read about those . There are some gotchas here and there, but the language itse...
- Thu Nov 22, 2018 11:37 am
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 40734
Re: Damage formula
No, it's not C++, it's Star-Trek Scripting Language, or SSL. It does bear slight resemblance to C++ in that it also uses macro preprocessing. The best tools to work with it are extended sfall script editor and VScode + BGforge MLS (the second is my creation). You're correct, the script plus the 4 fi...
- Tue Nov 20, 2018 11:02 pm
- Forum: FO2tweaks
- Topic: Damage formula
- Replies: 26
- Views: 40734
Re: Damage formula
Yes, I don't like explaining things repeatedly to different people. That's inefficient. So unless there's a reason why what you want to say should be private , no need to use private messaging . The mod is available under CC BY-NC-SA 4.0 , so as long as you honor it, you can do whatever you want, no...
- Wed Nov 14, 2018 10:30 pm
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 23
- Views: 50135
My take on AP/JHP dilemma
Probably only a very lazy person hasn't taken a shot at this by now... and here I am, overcoming my laziness. (If you don't want to read the long-winded version, scroll to the bottom to see what this does and how to try it). First, to address the inevitable question - why make yet yet another ammo m...
Version 9
Version 9 is a massive overhaul of the mod, with intent to make it as compatible as possible. Unfortunately, it means that some components such as oxygen tank radon protection and game speedup had to be removed... for now. However, many new ones were added. New components: Revised damage formula , t...
- Wed Nov 14, 2018 6:41 pm
- Forum: Tech support
- Topic: What to report here and what NOT
- Replies: 0
- Views: 11572
What to report here and what NOT
Report: technical problems with sites, forums, wikis, etc. Or suggestions.
DO NOT report: problems with mods, installation troubles and so on. Use their own forums for that.
Translation system issues are to be reported in the main translation forum.
DO NOT report: problems with mods, installation troubles and so on. Use their own forums for that.
Translation system issues are to be reported in the main translation forum.
- Wed Nov 14, 2018 6:38 pm
- Forum: General Fallout discussion
- Topic: What's this forum for
- Replies: 0
- Views: 11919
What's this forum for
It's for any Fallout project that is not covered in other forums, of course!
- Wed Nov 14, 2018 6:37 pm
- Forum: Other IE discussion
- Topic: Scope
- Replies: 0
- Views: 10362
Scope
Any Infinity engine related discussion can take place here.
- Fri Sep 21, 2018 7:59 am
- Forum: FO2tweaks
- Topic: Problem with gecko skinning
- Replies: 11
- Views: 12793
Re: FO2tweaks
OK... I'm still not quite clear what was the problem, but glad it worked out for you.
- Sun Sep 16, 2018 3:49 pm
- Forum: FO2tweaks
- Topic: Problem with gecko skinning
- Replies: 11
- Views: 12793
Re: FO2tweaks
So after copying the new dll from FO2tweaks, but before installing actual components, did the issue manifest or not?