Search found 453 matches

by Magus
Mon Nov 26, 2018 4:08 pm
Forum: FO2tweaks
Topic: Suggestion
Replies: 4
Views: 6764

Suggestion

It could be, for some people, but I don't see these people, and it doesn't bother me, so I'm not inclined to do anything about it.
If it was submitted as an optional addition with clean code as a proper pull request, I wouldn't mind merging it, though. I'm always for more options to the players.
by Magus
Mon Nov 26, 2018 4:03 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41094

Damage formula

I'm happy to help people who help themselves (and others), that's what BGforge is about.
by Magus
Mon Nov 26, 2018 3:09 pm
Forum: FO2tweaks
Topic: Suggestion
Replies: 4
Views: 6764

Suggestion

I understand what you're saying, Baldur's Gate difficulty setting works that way. But personally, as a hardcore player, I prefer my combat "fair", meaning that everyone gets treated equally, PCs and NPCs alike. So I wouldn't care for such a change. Party vs party fights are usually unequal...
by Magus
Mon Nov 26, 2018 2:43 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41094

Damage formula

Yes those are the files.
by Magus
Mon Nov 26, 2018 5:01 am
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41094

Damage formula

It's in the headers, search.
by Magus
Sun Nov 25, 2018 12:23 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41094

Damage formula

No, whitespace doesn't really matter. Except in defines, I think.
But then again, you can easily test for these things yourself.
by Magus
Sun Nov 25, 2018 11:56 am
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41094

Damage formula

There's no jump. The script is executed line by line, like in any other programming language. "end" denotes an end of a begin block. The compliler will tell you if you break the code.
by Magus
Sun Nov 25, 2018 10:09 am
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41094

Damage formula

1. No. You should return the value from B and assign it in A. 2. Fine. You need not and must not re-declare script-wide vars. 3. max is somewhere in the headers, you need to include it. Or write it yourself, it's 3 lines of code. I don't mind taking a look, but you really should try to at least comp...
by Magus
Sun Nov 25, 2018 3:07 am
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41094

Re: Damage formula

Burn there is no editor in the above link that you pointed me to. I did however find an editor in the sfall modders pack. So am I suppose to do something with these extended editor files? how should I use them? They're just files, I don't know what to do with them. I think the extended one is publi...
by Magus
Sat Nov 24, 2018 2:40 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41094

Re: Damage formula

Yes the first one is an oversight, thanks.
As for the second, I think the compiler just counts the vars in declaration, so it doesn't really matter. But I'll update it to match the definition all the same.