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- Tue Dec 19, 2023 12:41 pm
- Forum: General Fallout discussion
- Topic: Access Denied
- Replies: 1
- Views: 8690
- Fri Sep 22, 2023 11:36 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 14395
Re: Sensible Otiluke's Resilient Sphere
I can't reproduce on EET, so you'll have to investigate on your own.
- Wed Sep 20, 2023 5:16 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 14395
Re: Sensible Otiluke's Resilient Sphere
You can go about it however you wish.
I only suggested that you start small, edit a spell manually to get the sense of it. I didn't suggest editing them all manually.
No, it's not as simple as putting the files into a folder. You'll need to understand weidu, spells, effects, etc.
I only suggested that you start small, edit a spell manually to get the sense of it. I didn't suggest editing them all manually.
No, it's not as simple as putting the files into a folder. You'll need to understand weidu, spells, effects, etc.
- Wed Sep 20, 2023 4:16 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 14395
Re: Sensible Otiluke's Resilient Sphere
WeiDU documentation is here . Generally, you just take someone else's code and tinker with it until it does what you want. Here, for example, you can start by taking tnt code, and throwing away everything but this single component. You do need to undestand file format to write the modification code,...
- Wed Sep 20, 2023 3:42 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 14395
Re: Sensible Otiluke's Resilient Sphere
So like the one below? I guess, I mean I'm just looking for fog of war. Here's the comparison in classic: Captura desde 2023-09-20 22-31-48.png Captura desde 2023-09-20 22-31-52.png This is probably an EE issue then, I'll check it out. I mean don't enemy NPCs use the same spells , so wouldn't it ...
- Wed Sep 20, 2023 2:37 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 14395
Re: Sensible Otiluke's Resilient Sphere
Here (unfortunately the recording program cause it to lag abit for some reason) No, I meant to just move everyone else to another part of the map, to confirm that visual range of the target is unchanged. A screenshot should be enough. Its the last conversation so far as of me typing this. But if ...
- Wed Sep 20, 2023 10:29 am
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 14395
Re: Sensible Otiluke's Resilient Sphere
I screen recorded but can't upload somthing larger than 4mb here so I posted it to Youtube. That's cool. Could you move away the rest of the party from the shielded character, to confirm that her visual range is not reduced? A paticular modder told me that to cancel out her own spell she added, she...
- Tue Sep 19, 2023 7:24 pm
- Forum: Hive
- Topic: HANDLE CHARSETS action
- Replies: 0
- Views: 12714
HANDLE CHARSETS action
Here's a github action that can be used as a replacement to weidu's HANDLE_CHARSETS. Rather than converting tra files at install time on user machine, this action will generate and (optionally) commit them into mod repository. Usage is described in the readme. Designed to be quite similar to HANDLE_...
- Tue Sep 19, 2023 4:06 am
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 14395
Re: Sensible Otiluke's Resilient Sphere
Just wondering, (not requesting you do this) would it be possible to like manually input a list of spell codes for specific spells that would just miscast if you tried to cast them within the globe. No. Or another possibility, what if the Sphere just Dispelled on casting any offensive related spell...
- Mon Sep 18, 2023 5:44 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 14395
Re: Sensible Otiluke's Resilient Sphere
I was always casting inside, based on what you described in the readup but then I pressed outside accidently and my spell went flying. I even thought it was like a bug for a new mod I added, but realised it was how the mod component was behaving even on a brand new install. I can't reproduce, so yo...