Search found 452 matches

by Magus
Wed Oct 13, 2021 2:25 pm
Forum: Tweaks and Tricks
Topic: Tweaks and Tricks v8.11
Replies: 3
Views: 13254

Re: Tweaks and Tricks v8.11

Huh looks like it's an off-by-one error. Last one is bottomless.

Classic BG1 is not in Golem, so I don't test on it. I didn't think anyone even plays it at this point. Maybe I'll add it some time later.
by Magus
Tue Oct 12, 2021 12:59 pm
Forum: Unique Artifacts
Topic: Unique Artifacts version 7.7
Replies: 0
Views: 26545

Unique Artifacts version 7.7

Unique Artifacts mod is updated to version 7.7.

It’s a minor maintenance release, fixing still duplicated Boots of Stealth in BG1 part of BGEE/EET.

Download | Forum | Discord | Translate
by Magus
Sat Oct 09, 2021 2:47 pm
Forum: FO2tweaks
Topic: Version 12.7
Replies: 3
Views: 12442

Version 12.7

FO2tweaks mod is updated to version 12.7:
  • Updated sfall to 4.3.0.2.
  • More descriptive healing revision messages.
  • Completed Italian, French, Portuguese, Polish translations.
Download | Changelog | Forum | Translate
by Magus
Sat Oct 09, 2021 2:32 pm
Forum: UPU and RPU
Topic: UPU and RPU v24
Replies: 0
Views: 18738

UPU and RPU v24

Both UPU and RPU are updated to v24: Restored batch file for manual install on older Windows machines where Innosetup doesn’t work for some reason. Disabled sfall debug by default, so that missing animations don’t spam PDA. Polish: translation greatly progressed by loading strings from an existing t...
by Magus
Thu Oct 07, 2021 1:46 pm
Forum: Tweaks and Tricks
Topic: One humble request
Replies: 2
Views: 8624

Re: One humble request

Probs, you have a link?
I probably won't be playtesting it though, just look at scripts and make common sense changes.
(And of course, the same note applies - if you then hit a bug, you might not get much support from original author if using a cheat).
by Magus
Thu Oct 07, 2021 10:36 am
Forum: Wild Mage Additions
Topic: Wild Mage Additions version 2.2
Replies: 2
Views: 26527

Wild Mage Additions version 2.2

New Wild Mage Additions release is available. Nothing fancy, just some fixes: Fix for PI not showing component names properly. Fix Random Missiles being possible to interrupt after been cast (some other spells too). Also, started Portuguese translation. Download | Forum | Discord | Translate
by Magus
Thu Oct 07, 2021 10:36 am
Forum: Tweaks and Tricks
Topic: Tweaks and Tricks v8.11
Replies: 3
Views: 13254

Tweaks and Tricks v8.11

Tweaks and Tricks is updated to version 8.11. Changes: Starting bags don’t fail to install on EET/TuTu. Throwing daggers from Hassle-free ammo get strength damage bonus on EEs, in line with other daggers. Shandalar’s cloak is unidentified when found, and has a charge. More map notes for BG1. Downloa...
by Magus
Wed Sep 29, 2021 12:27 am
Forum: General Fallout discussion
Topic: Suggestion: Character overhaul
Replies: 3
Views: 11301

Re: Suggestion: Character overhaul

There is no automation, which is why there's very little new sprites.
by Magus
Mon Sep 27, 2021 3:00 am
Forum: General Fallout discussion
Topic: Suggestion: Character overhaul
Replies: 3
Views: 11301

Re: Suggestion: Character overhaul

There is no overlay. All existing appearance modifications are made by modifiying thousands of frames manually.
What you suggest would require re-creating 3d models from scratch and rendering frames from them. It's not a new idea, but so far, nobody has even tried to do that.
by Magus
Sat Sep 18, 2021 7:39 pm
Forum: Tweaks and Tricks
Topic: Questions and a suggestion
Replies: 11
Views: 16300

Re: Questions and a suggestion

It's possible, sure. I just have to sit on this for a while, see if any better idea comes up.