Huh looks like it's an off-by-one error. Last one is bottomless.
Classic BG1 is not in Golem, so I don't test on it. I didn't think anyone even plays it at this point. Maybe I'll add it some time later.
Search found 452 matches
- Wed Oct 13, 2021 2:25 pm
- Forum: Tweaks and Tricks
- Topic: Tweaks and Tricks v8.11
- Replies: 3
- Views: 13254
- Tue Oct 12, 2021 12:59 pm
- Forum: Unique Artifacts
- Topic: Unique Artifacts version 7.7
- Replies: 0
- Views: 26545
Unique Artifacts version 7.7
Unique Artifacts mod is updated to version 7.7.
It’s a minor maintenance release, fixing still duplicated Boots of Stealth in BG1 part of BGEE/EET.
Download | Forum | Discord | Translate
It’s a minor maintenance release, fixing still duplicated Boots of Stealth in BG1 part of BGEE/EET.
Download | Forum | Discord | Translate
- Sat Oct 09, 2021 2:47 pm
- Forum: FO2tweaks
- Topic: Version 12.7
- Replies: 3
- Views: 12442
- Sat Oct 09, 2021 2:32 pm
- Forum: UPU and RPU
- Topic: UPU and RPU v24
- Replies: 0
- Views: 18738
UPU and RPU v24
Both UPU and RPU are updated to v24: Restored batch file for manual install on older Windows machines where Innosetup doesn’t work for some reason. Disabled sfall debug by default, so that missing animations don’t spam PDA. Polish: translation greatly progressed by loading strings from an existing t...
- Thu Oct 07, 2021 1:46 pm
- Forum: Tweaks and Tricks
- Topic: One humble request
- Replies: 2
- Views: 8624
Re: One humble request
Probs, you have a link?
I probably won't be playtesting it though, just look at scripts and make common sense changes.
(And of course, the same note applies - if you then hit a bug, you might not get much support from original author if using a cheat).
I probably won't be playtesting it though, just look at scripts and make common sense changes.
(And of course, the same note applies - if you then hit a bug, you might not get much support from original author if using a cheat).
- Thu Oct 07, 2021 10:36 am
- Forum: Wild Mage Additions
- Topic: Wild Mage Additions version 2.2
- Replies: 2
- Views: 26527
Wild Mage Additions version 2.2
New Wild Mage Additions release is available. Nothing fancy, just some fixes: Fix for PI not showing component names properly. Fix Random Missiles being possible to interrupt after been cast (some other spells too). Also, started Portuguese translation. Download | Forum | Discord | Translate
- Thu Oct 07, 2021 10:36 am
- Forum: Tweaks and Tricks
- Topic: Tweaks and Tricks v8.11
- Replies: 3
- Views: 13254
Tweaks and Tricks v8.11
Tweaks and Tricks is updated to version 8.11. Changes: Starting bags don’t fail to install on EET/TuTu. Throwing daggers from Hassle-free ammo get strength damage bonus on EEs, in line with other daggers. Shandalar’s cloak is unidentified when found, and has a charge. More map notes for BG1. Downloa...
- Wed Sep 29, 2021 12:27 am
- Forum: General Fallout discussion
- Topic: Suggestion: Character overhaul
- Replies: 3
- Views: 11301
Re: Suggestion: Character overhaul
There is no automation, which is why there's very little new sprites.
- Mon Sep 27, 2021 3:00 am
- Forum: General Fallout discussion
- Topic: Suggestion: Character overhaul
- Replies: 3
- Views: 11301
Re: Suggestion: Character overhaul
There is no overlay. All existing appearance modifications are made by modifiying thousands of frames manually.
What you suggest would require re-creating 3d models from scratch and rendering frames from them. It's not a new idea, but so far, nobody has even tried to do that.
What you suggest would require re-creating 3d models from scratch and rendering frames from them. It's not a new idea, but so far, nobody has even tried to do that.
- Sat Sep 18, 2021 7:39 pm
- Forum: Tweaks and Tricks
- Topic: Questions and a suggestion
- Replies: 11
- Views: 16300
Re: Questions and a suggestion
It's possible, sure. I just have to sit on this for a while, see if any better idea comes up.