Search found 452 matches
- Sun Dec 22, 2019 3:51 pm
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 154508
Re: FO2 + RP + EcCo + FO2Tweaks
Right, so apparently EcCo bundles ammo protos with it and that overrides vanilla. Captura de pantalla de 2019-12-22 22-37-27.png Sfall has nothing to do with it. You'll need to edit fo2tweaks.ini to and uncomment optional ammo settings, like here: https://github.com/BGforgeNet/FO2tweaks/blob/70dc4af...
- Sun Dec 22, 2019 11:20 am
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 154508
Re: FO2 + RP + EcCo + FO2Tweaks
Nope, still not correct. DR mod should be same as vanilla: https://fallout.fandom.com/wiki/10mm_(Fallout)
And there shouldn't be a DT mod in the first place... Please share the data dir.
And there shouldn't be a DT mod in the first place... Please share the data dir.
- Sun Dec 22, 2019 8:23 am
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 154508
Re: FO2 + RP + EcCo + FO2Tweaks
No reason to PM, really, I don't think there's anything private in the ini files? Also, I asked for "data" dir contents, not just inis. Anyway, I think I know what the problem is. It appears that I was wrong about the damage mod setting. YAAM changes ammo properties. Try setting DamageForm...
- Sun Dec 22, 2019 6:43 am
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 154508
Re: FO2 + RP + EcCo + FO2Tweaks
0,4 is 104/100=26/25, which means that mod is working correctly. However, the actual ammo values are not right. They are supposed to be 0,35 (for JHP). Have you tinkered with them, by chance? I can take a look at this, but I'll need your entire "data" directory zipped, as well as all ini f...
- Tue Dec 17, 2019 1:31 pm
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 154508
Re: FO2 + RP + EcCo + FO2Tweaks
FO2tweaks isn't restricted to any single scope. But this particular issue just doesn't bother me enough to care.
You can make the change yourself, though. It should be fairly simple.
You can make the change yourself, though. It should be fairly simple.
- Tue Dec 17, 2019 1:53 am
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 154508
Re: FO2 + RP + EcCo + FO2Tweaks
I can't say anything about Crafty's sfall, I don't use it.
Control companions only works in combat, i think.
In general, it would make sense to check user's science skill instead of player's, yes. But looking at the script, unfortunately that's not the case.
Control companions only works in combat, i think.
In general, it would make sense to check user's science skill instead of player's, yes. But looking at the script, unfortunately that's not the case.
- Mon Dec 16, 2019 11:14 am
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 154508
Re: FO2 + RP + EcCo + FO2Tweaks
Oops, I missed that step. Sorry, and thanks for your patience. How'd you make it more visible? I'd like to prevent people from missing it. Your new procedure looks good. Now trying out various other settings in mods/rpu.ini, mods/fo2tweaks.ini, ddraw.ini and all other .ini settings (remaining quest...
- Mon Dec 16, 2019 10:55 am
- Forum: General discussion
- Topic: The Golem is here
- Replies: 0
- Views: 46159
The Golem is here
Lo and behold: The Golem, a continuous integraion system for Infinity Engine mods. Runs your code, reports errors. Along with it goes Happy IE suite, a collection of regression tests written in Weidu. Both are discussed here.
- Mon Dec 16, 2019 9:02 am
- Forum: Golem
- Topic: What is Happy IE
- Replies: 0
- Views: 12727
What is Happy IE
Technically, Happy IE suite is a WeiDU mod. However, it's not for user consumption. It's purpose is to find and report any (possible) issues found in an IE game files. You might be familiar with integrity checks in DLTCEP and NearInfinity. In a nushell, Happy IE tries to do the same, but in WeiDU fo...
- Mon Dec 16, 2019 8:06 am
- Forum: Golem
- Topic: What is Golem
- Replies: 0
- Views: 12819
What is Golem
Golem is a continuous integration system for Infinity Engine mods: If names "Travis CI", "Circle CI", etc mean anything to you - that's what it basically is: Travis for IE. If not: in a nutshell, it's a system that automatically tracks your code on github. With each commit, it c...