Search found 460 matches
- Mon Mar 13, 2023 9:28 pm
- Forum: UPU and RPU
- Topic: "quite dark"
- Replies: 2
- Views: 5704
- Sat Mar 11, 2023 8:20 pm
- Forum: UPU and RPU
- Topic: RPU v26 Maps Updated
- Replies: 30
- Views: 54917
Re: RPU v26 Maps Updated
No.
It might've been easier to consider if it was a number for smaller commits, properly itemized and documented. But it's just a huge blob of changes.
It might've been easier to consider if it was a number for smaller commits, properly itemized and documented. But it's just a huge blob of changes.
- Tue Mar 07, 2023 1:16 am
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 14213
Re: Extended soundsets for NPC
You can summon creatures with console, or just browse with NI to see if there are BG1 sounds in BG2 creatures and vice versa. But that won't account for possible script changes. I don't know if moving to chapter would be enough. You probably could jump to last area, ctrl-y the end boss and let it pr...
- Tue Mar 07, 2023 12:37 am
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 14213
Re: Extended soundsets for NPC
Extend soundsets =).
- Mon Mar 06, 2023 11:01 pm
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 14213
Re: Extended soundsets for NPC
EET compatibility means that the mod can be installed and played on EET without apparent issues. This component isn't and was never installable on BGEE nor BG2EE, nor original BG1/BG2. It's designed for the Trilogy. (Although in theory, it could be extended to do the same on non-trilogy games.) Addt...
- Mon Mar 06, 2023 10:15 pm
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 14213
Re: Extended soundsets for NPC
We did, and I added SoD and EET to Golem . I know that it installs and works. It's compatible. What I don't know if whether it provides same soundsets throughout the saga on EET. Which was never the goal of Extended Soundsets. In fact, I myself do prefer more variety, and like the change - but that ...
- Mon Mar 06, 2023 9:24 pm
- Forum: Tweaks and Tricks
- Topic: Extended soundsets for NPC
- Replies: 11
- Views: 14213
Re: Extended soundsets for NPC
Either "Prefer BG1 sounds" or "Prefer BG2 sounds" should work... for BGT, at least.
I don't know whether SoD and/or EET do anything regarding soundsets. It's possible that they could still change, even with TnT tweak.
I don't know whether SoD and/or EET do anything regarding soundsets. It's possible that they could still change, even with TnT tweak.
- Wed Mar 01, 2023 6:42 am
- Forum: Tweaks and Tricks
- Topic: Tweaks and Tricks v8.25
- Replies: 0
- Views: 10488
Tweaks and Tricks v8.25
Tweaks and Tricks mod is updated to version 8.25. Changes: Arachnida cloak web immunity now includes SCS spiders single-target web. Tiber’s map note location fixed. New component: More mage fencing scrolls in BG1. Fixed Limited Stock installation failure on BGEE. Updated Russian translation. Correct...
- Thu Feb 16, 2023 6:28 am
- Forum: Tweaks and Tricks
- Topic: Can't install clean-up stores component
- Replies: 1
- Views: 4366
Re: Can't install clean-up stores component
Not sure what do you mean by "couldn't get to work".
Attach your weidu.log and tnt debug.
I guess it could be expanded, I'm not familiar with EET.
Are you sure you're using the release package and not source code download?
Attach your weidu.log and tnt debug.
I guess it could be expanded, I'm not familiar with EET.
Are you sure you're using the release package and not source code download?
- Sun Feb 05, 2023 1:12 pm
- Forum: Tweaks and Tricks
- Topic: Notes on PnP protection items
- Replies: 0
- Views: 14219
Notes on PnP protection items
Protection item exclusion/conflict is a quite annoying feature in BG games. It takes its roots in D&D rules, however it's implemented badly. Tweaks Anthology provides a component to wear multiple protection items with PnP restrictions: saving throws bonuses stack, armor class bonuses don't. Howe...