Search found 459 matches
- Thu Sep 16, 2021 3:01 am
- Forum: Tweaks and Tricks
- Topic: Questions and a suggestion
- Replies: 11
- Views: 16413
Re: Questions and a suggestion
1. Nothing specific, common sense applies. For example, if you use WTPfamiliars, then TnT familiars component should go after. Or, Improved Traps should go after mods that add areas and/or modify traps in existing ones. 2. I pushed a new release. 3. Well, it's just that I don't frequent other forums...
- Mon Sep 13, 2021 3:18 pm
- Forum: UPU and RPU
- Topic: Error - critter
- Replies: 6
- Views: 10731
Re: Error - critter
It appears that Cassidy is missing some extended rifle animations (naked). Not much can be done about this, unless you're willing to create and contribute the corresponding anims. You can delete mods/rpu_rifle_animations.dat, that will allow him to keep the sprite. In any case, disabling debug shoul...
- Sun Sep 12, 2021 7:00 pm
- Forum: UPU and RPU
- Topic: Items sold to merchants stay in their invetory forever. Intended?
- Replies: 4
- Views: 9491
Re: Items sold to merchants stay in their invetory forever. Intended?
No. It says that's how it worked originally.
- Sun Sep 12, 2021 4:04 pm
- Forum: UPU and RPU
- Topic: Items sold to merchants stay in their invetory forever. Intended?
- Replies: 4
- Views: 9491
Re: Items sold to merchants stay in their invetory forever. Intended?
See this issue. If you have anything to add, feel free to.
- Tue Sep 07, 2021 2:45 pm
- Forum: UPU and RPU
- Topic: Error - critter
- Replies: 6
- Views: 10731
Re: Error - critter
Try to disable all these settings https://github.com/BGforgeNet/Fallout2_ ... s/debug.md
- Tue Sep 07, 2021 1:49 am
- Forum: UPU and RPU
- Topic: Error - critter
- Replies: 6
- Views: 10731
Re: Error - critter
Screenshot, savegame?
- Wed Sep 01, 2021 3:01 pm
- Forum: UPU and RPU
- Topic: RPU v23
- Replies: 0
- Views: 17187
- Wed Sep 01, 2021 8:46 am
- Forum: UPU and RPU
- Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
- Replies: 11
- Views: 20984
Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
OK, good to know that you got it working.
F12SE is supposed to work with RPU. What's the error?
F12SE is supposed to work with RPU. What's the error?
- Tue Aug 31, 2021 8:07 pm
- Forum: UPU and RPU
- Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
- Replies: 11
- Views: 20984
Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
So did you try WINDOWED_FULLSCREEN? Does it have tearing too?
- Tue Aug 31, 2021 7:29 pm
- Forum: UPU and RPU
- Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
- Replies: 11
- Views: 20984
Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
You have to set GRAPHICS_MODE=0 in f2_res.ini to use ddraw.ini modes 4-6.
Alternatively, you can try to use WINDOWED_FULLSCREEN in HiRes to see if that helps with tearing in your original setup.
I don't think your installation is screwed up.
Alternatively, you can try to use WINDOWED_FULLSCREEN in HiRes to see if that helps with tearing in your original setup.
I don't think your installation is screwed up.