Search found 452 matches

by Magus
Wed Sep 01, 2021 8:46 am
Forum: UPU and RPU
Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
Replies: 11
Views: 20385

Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game

OK, good to know that you got it working.

F12SE is supposed to work with RPU. What's the error?
by Magus
Tue Aug 31, 2021 8:07 pm
Forum: UPU and RPU
Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
Replies: 11
Views: 20385

Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game

So did you try WINDOWED_FULLSCREEN? Does it have tearing too?
by Magus
Tue Aug 31, 2021 7:29 pm
Forum: UPU and RPU
Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
Replies: 11
Views: 20385

Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game

You have to set GRAPHICS_MODE=0 in f2_res.ini to use ddraw.ini modes 4-6.

Alternatively, you can try to use WINDOWED_FULLSCREEN in HiRes to see if that helps with tearing in your original setup.

I don't think your installation is screwed up.
by Magus
Fri Aug 27, 2021 3:05 pm
Forum: UPU and RPU
Topic: RPU v22
Replies: 0
Views: 16229

RPU v22

RPU v22 changes: As usual, all applicable fixes from UPU v22 . Cassidy talking head is now a separate mod (shipped with RPU). It now uses Joey Bracken’s voice by default, but if you prefer, you can download previous (Adam Dravean’s) voice from the corresponding page . Umbra tribe no longer turns bla...
by Magus
Tue Aug 24, 2021 3:58 pm
Forum: UPU and RPU
Topic: UPU v22
Replies: 0
Views: 16184

UPU v22

New UPU release: v22. Major changes: Fixed a v20 bug which prevented NCR brahmin drive from starting, as well as multiple vanilla bugs. Now includes all gore animations missing from German version. Sfall’s AP ammo mod is included (but not enabled by default). Karma perks implementation is pretty muc...
by Magus
Sun Aug 08, 2021 10:57 am
Forum: UPU and RPU
Topic: FO2 RPU DON'T SAVE THE GAME
Replies: 3
Views: 15761

Re: FO2 RPU DON'T SAVE THE GAME

It might.
by Magus
Thu Jul 29, 2021 5:41 pm
Forum: MLS
Topic: MLS 1.16.0: preprocessing and icons
Replies: 0
Views: 25524

MLS 1.16.0: preprocessing and icons

BGforge MLS is updated to version 1.16.0.

What’s new:
Image

Changelog, forum.
by Magus
Wed Jul 28, 2021 5:17 pm
Forum: MLS
Topic: Preprocessing for WeiDU
Replies: 0
Views: 24196

Preprocessing for WeiDU

After being annoyed with WeiDU syntax verboseness for some time, I decided to try and add some preprocessing and/or templating capabilities to MLS/IElib. Gcc was my first thought, being one the most common preprocessors, and that's what I went with. Some example snippets: BAF IF   See(NearestEnemyOf...
by Magus
Thu Jun 24, 2021 8:02 pm
Forum: Hive
Topic: Announcements
Replies: 5
Views: 20571

Announcements

This topic will serve as a source of announcements for changes in translation system and/or converter tools , which require user action, and/or result in some service interruption. Modders: subscribe to be notified when you need to update your github actions configuration, hooks, etc. (Which hopeful...
by Magus
Wed Jun 23, 2021 9:08 am
Forum: Hive
Topic: How to preload an existing translation
Replies: 0
Views: 19569

How to preload an existing translation

This is for modders. Translators - nevermind. If you want to start translating your mod on BGforge, often you have existing translations, that are complete to some extent. It possible to pre-load and re-use them. You can request the translations to be pre-loaded, or you can do that yourself. Let's ...