OK, good to know that you got it working.
F12SE is supposed to work with RPU. What's the error?
Search found 452 matches
- Wed Sep 01, 2021 8:46 am
- Forum: UPU and RPU
- Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
- Replies: 11
- Views: 20385
- Tue Aug 31, 2021 8:07 pm
- Forum: UPU and RPU
- Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
- Replies: 11
- Views: 20385
Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
So did you try WINDOWED_FULLSCREEN? Does it have tearing too?
- Tue Aug 31, 2021 7:29 pm
- Forum: UPU and RPU
- Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
- Replies: 11
- Views: 20385
Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
You have to set GRAPHICS_MODE=0 in f2_res.ini to use ddraw.ini modes 4-6.
Alternatively, you can try to use WINDOWED_FULLSCREEN in HiRes to see if that helps with tearing in your original setup.
I don't think your installation is screwed up.
Alternatively, you can try to use WINDOWED_FULLSCREEN in HiRes to see if that helps with tearing in your original setup.
I don't think your installation is screwed up.
- Fri Aug 27, 2021 3:05 pm
- Forum: UPU and RPU
- Topic: RPU v22
- Replies: 0
- Views: 16229
RPU v22
RPU v22 changes: As usual, all applicable fixes from UPU v22 . Cassidy talking head is now a separate mod (shipped with RPU). It now uses Joey Bracken’s voice by default, but if you prefer, you can download previous (Adam Dravean’s) voice from the corresponding page . Umbra tribe no longer turns bla...
- Tue Aug 24, 2021 3:58 pm
- Forum: UPU and RPU
- Topic: UPU v22
- Replies: 0
- Views: 16184
UPU v22
New UPU release: v22. Major changes: Fixed a v20 bug which prevented NCR brahmin drive from starting, as well as multiple vanilla bugs. Now includes all gore animations missing from German version. Sfall’s AP ammo mod is included (but not enabled by default). Karma perks implementation is pretty muc...
- Sun Aug 08, 2021 10:57 am
- Forum: UPU and RPU
- Topic: FO2 RPU DON'T SAVE THE GAME
- Replies: 3
- Views: 15761
Re: FO2 RPU DON'T SAVE THE GAME
It might.
- Thu Jul 29, 2021 5:41 pm
- Forum: MLS
- Topic: MLS 1.16.0: preprocessing and icons
- Replies: 0
- Views: 25524
MLS 1.16.0: preprocessing and icons
BGforge MLS is updated to version 1.16.0.
What’s new:
Changelog, forum.
What’s new:
- Rudimentary preprocessing support for WeiDU.
- Data updates from RPU, sfall, IElib, IESDP.
- Custom icon theme for WeiDU projects:
Changelog, forum.
- Wed Jul 28, 2021 5:17 pm
- Forum: MLS
- Topic: Preprocessing for WeiDU
- Replies: 0
- Views: 24196
Preprocessing for WeiDU
After being annoyed with WeiDU syntax verboseness for some time, I decided to try and add some preprocessing and/or templating capabilities to MLS/IElib. Gcc was my first thought, being one the most common preprocessors, and that's what I went with. Some example snippets: BAF IF See(NearestEnemyOf...
- Thu Jun 24, 2021 8:02 pm
- Forum: Hive
- Topic: Announcements
- Replies: 5
- Views: 20571
Announcements
This topic will serve as a source of announcements for changes in translation system and/or converter tools , which require user action, and/or result in some service interruption. Modders: subscribe to be notified when you need to update your github actions configuration, hooks, etc. (Which hopeful...
- Wed Jun 23, 2021 9:08 am
- Forum: Hive
- Topic: How to preload an existing translation
- Replies: 0
- Views: 19569
How to preload an existing translation
This is for modders. Translators - nevermind. If you want to start translating your mod on BGforge, often you have existing translations, that are complete to some extent. It possible to pre-load and re-use them. You can request the translations to be pre-loaded, or you can do that yourself. Let's ...