Search found 465 matches

by Magus
Sun Nov 25, 2018 3:07 am
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41520

Re: Damage formula

Burn there is no editor in the above link that you pointed me to. I did however find an editor in the sfall modders pack. So am I suppose to do something with these extended editor files? how should I use them? They're just files, I don't know what to do with them. I think the extended one is publi...
by Magus
Sat Nov 24, 2018 2:40 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41520

Re: Damage formula

Yes the first one is an oversight, thanks.
As for the second, I think the compiler just counts the vars in declaration, so it doesn't really matter. But I'll update it to match the definition all the same.
by Magus
Sat Nov 24, 2018 12:21 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41520

Re: Damage formula

1. What operations? If it's numbers, just use "2.0" instead of "2". For variables, I do "1.0 * x..." . 2. Variables are what they are assigned. They don't change by themselves. Note that script vars get all reset on game load. If you need them to persist, use sfall glob...
by Magus
Sat Nov 24, 2018 4:44 am
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41520

Re: Damage formula

What I linked is primary documentation. There's isn't really much to learn, syntax-wise. There are macros, procedures, loops, a few types of values, and that's basically it. Sfall adds more functions, and arrays, you can read about those . There are some gotchas here and there, but the language itse...
by Magus
Thu Nov 22, 2018 11:37 am
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41520

Re: Damage formula

No, it's not C++, it's Star-Trek Scripting Language, or SSL. It does bear slight resemblance to C++ in that it also uses macro preprocessing. The best tools to work with it are extended sfall script editor and VScode + BGforge MLS (the second is my creation). You're correct, the script plus the 4 fi...
by Magus
Tue Nov 20, 2018 11:02 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 41520

Re: Damage formula

Yes, I don't like explaining things repeatedly to different people. That's inefficient. So unless there's a reason why what you want to say should be private , no need to use private messaging . The mod is available under CC BY-NC-SA 4.0 , so as long as you honor it, you can do whatever you want, no...
by Magus
Wed Nov 14, 2018 10:30 pm
Forum: FO2tweaks
Topic: My take on AP/JHP dilemma
Replies: 23
Views: 59733

My take on AP/JHP dilemma

Probably only a very lazy person hasn't taken a shot at this by now... and here I am, overcoming my laziness. (If you don't want to read the long-winded version, scroll to the bottom to see what this does and how to try it). First, to address the inevitable question - why make yet yet another ammo m...
by Magus
Wed Nov 14, 2018 6:55 pm
Forum: FO2tweaks
Topic: Version 9
Replies: 0
Views: 6968

Version 9

Version 9 is a massive overhaul of the mod, with intent to make it as compatible as possible. Unfortunately, it means that some components such as oxygen tank radon protection and game speedup had to be removed... for now. However, many new ones were added. New components: Revised damage formula , t...
by Magus
Wed Nov 14, 2018 6:41 pm
Forum: Tech support
Topic: What to report here and what NOT
Replies: 0
Views: 12567

What to report here and what NOT

Report: technical problems with sites, forums, wikis, etc. Or suggestions.
DO NOT report: problems with mods, installation troubles and so on. Use their own forums for that.
Translation system issues are to be reported in the main translation forum.
by Magus
Wed Nov 14, 2018 6:38 pm
Forum: General Fallout discussion
Topic: What's this forum for
Replies: 0
Views: 13074

What's this forum for

It's for any Fallout project that is not covered in other forums, of course!