In the source directory.
Search found 452 matches
- Fri Feb 01, 2019 6:08 pm
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: changes for existing modules
- Replies: 22
- Views: 25749
- Fri Feb 01, 2019 3:49 pm
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: changes for existing modules
- Replies: 22
- Views: 25749
Version 9.4 - feedback: changes for existing modules
Indeed, it appears that compiled version in 9.4 doesn't match the source. Not sure how that happened. I released 9.5 to fix that and avoid confusion. FOtweaks headers are uploaded. I didn't edit RP or sfall headers, they are vanilla from the corresponding github repos. Messages work fine for me. Not...
- Sat Jan 26, 2019 4:48 pm
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: changes for existing modules
- Replies: 22
- Views: 25749
Version 9.4 - feedback: changes for existing modules
Yes, I know map keys can be used as a cheat, it's mentioned in the readme. It's up to users how to use them. Putting them into main section is intentional, correct. I figured it doesn't warrant a separate one. Infoboxes are limited, there's something like 6-8 slots total (and 3-4 of those busy alrea...
- Fri Jan 25, 2019 3:18 pm
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: changes for existing modules
- Replies: 22
- Views: 25749
Version 9.4 - feedback: changes for existing modules
Again, the same as with 2 additioanal ammo coefficients, I don't ask you to change the default value, I ask you to make DT and DR reduction values configurable in the INI. Add these 2 variables, set them to 0.2 - as they are in the default game. If the user wants to change these 2 variables - it wi...
- Thu Jan 24, 2019 7:57 pm
- Forum: General Fallout discussion
- Topic: Party Orders suggestions
- Replies: 4
- Views: 10985
Party Orders
Strage behaviour, indeed. I'll check this... when the time comes.
- Thu Jan 24, 2019 7:56 pm
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: new modules
- Replies: 9
- Views: 11087
Version 9.4 - feedback: new modules
Convenience. I honestly don't know how I've played F2 before with 100% speed - the combat is very slow. If there's more than 4-5 critters (including all companions, npc and enemies), then even SpeedMulti 400 isn't enough. It's a bit too fast for non-combat interaction, though. I've played F1.5 usin...
- Thu Jan 24, 2019 7:49 pm
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: changes for existing modules
- Replies: 22
- Views: 25749
Version 9.4 - feedback: changes for existing modules
I know that. On the other hand, what type an ammo is can be based solely on the ammo's DR modifier: negative - AP, 0 - 'normal', positive - JHP. There's also FMJ. And if you take another mod such as EcCo, you'll have a bunch of other calibers: BMG, buckshot, IC, etc. Just marking them all as AP/JHP...
- Thu Jan 24, 2019 3:34 pm
- Forum: General Fallout discussion
- Topic: Party Orders suggestions
- Replies: 4
- Views: 10985
Party Orders
5.1) I'll need to check that.
5.2) Maybe the colors. I don't see the need to change the texts.
5.3) Not sure if can be done. If it can, probably needs all stances.
5.4-5.5) Not sure if can be done. Probably requires modifying companion scripts. Out of the scope.
5.2) Maybe the colors. I don't see the need to change the texts.
5.3) Not sure if can be done. If it can, probably needs all stances.
5.4-5.5) Not sure if can be done. Probably requires modifying companion scripts. Out of the scope.
- Thu Jan 24, 2019 3:26 pm
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: new modules
- Replies: 9
- Views: 11087
Version 9.4 - feedback: new modules
1.1) Don't see the point. 1.2) Unloading in own inventory could get annoying, not sure about it. In barter, that could be useful. Check inventory filter, though, it might have been implemented there. 2.1-3) Can't do. Ask sfall guys. 2.4) Not interested. 2.5) Why? 2.6) There was a component disabling...
- Thu Jan 24, 2019 10:09 am
- Forum: FO2tweaks
- Topic: Version 9.4 - feedback: changes for existing modules
- Replies: 22
- Views: 25749
Version 9.4 - feedback: changes for existing modules
Let's see... 1.1) Can be done. I think the reason it's 99999 is because I actually went over 9999 sometime. 1.2) Not possible now, you can try to request it from sfall guys, but I doubt they'll be excited. 1.3-4) I could accept a pull, but not really interested in doing that myself. 1.5) Right, the ...