Search found 459 matches

by Magus
Thu Sep 16, 2021 3:01 am
Forum: Tweaks and Tricks
Topic: Questions and a suggestion
Replies: 11
Views: 16383

Re: Questions and a suggestion

1. Nothing specific, common sense applies. For example, if you use WTPfamiliars, then TnT familiars component should go after. Or, Improved Traps should go after mods that add areas and/or modify traps in existing ones. 2. I pushed a new release. 3. Well, it's just that I don't frequent other forums...
by Magus
Mon Sep 13, 2021 3:18 pm
Forum: UPU and RPU
Topic: Error - critter
Replies: 6
Views: 10718

Re: Error - critter

It appears that Cassidy is missing some extended rifle animations (naked). Not much can be done about this, unless you're willing to create and contribute the corresponding anims. You can delete mods/rpu_rifle_animations.dat, that will allow him to keep the sprite. In any case, disabling debug shoul...
by Magus
Sun Sep 12, 2021 7:00 pm
Forum: UPU and RPU
Topic: Items sold to merchants stay in their invetory forever. Intended?
Replies: 4
Views: 9479

Re: Items sold to merchants stay in their invetory forever. Intended?

No. It says that's how it worked originally.
by Magus
Sun Sep 12, 2021 4:04 pm
Forum: UPU and RPU
Topic: Items sold to merchants stay in their invetory forever. Intended?
Replies: 4
Views: 9479

Re: Items sold to merchants stay in their invetory forever. Intended?

See this issue. If you have anything to add, feel free to.
by Magus
Tue Sep 07, 2021 2:45 pm
Forum: UPU and RPU
Topic: Error - critter
Replies: 6
Views: 10718

Re: Error - critter

by Magus
Tue Sep 07, 2021 1:49 am
Forum: UPU and RPU
Topic: Error - critter
Replies: 6
Views: 10718

Re: Error - critter

Screenshot, savegame?
by Magus
Wed Sep 01, 2021 3:01 pm
Forum: UPU and RPU
Topic: RPU v23
Replies: 0
Views: 17107

RPU v23

RPU v23 is a hotfix release, resoliving an issue with Cassidy talking head.

If you’re running v22, you can grab the hotfix from github.

Download | Forum | Discord | Translate
by Magus
Wed Sep 01, 2021 8:46 am
Forum: UPU and RPU
Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
Replies: 11
Views: 20960

Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game

OK, good to know that you got it working.

F12SE is supposed to work with RPU. What's the error?
by Magus
Tue Aug 31, 2021 8:07 pm
Forum: UPU and RPU
Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
Replies: 11
Views: 20960

Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game

So did you try WINDOWED_FULLSCREEN? Does it have tearing too?
by Magus
Tue Aug 31, 2021 7:29 pm
Forum: UPU and RPU
Topic: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game
Replies: 11
Views: 20960

Re: Can't get any of the ddraw.INI DX9 modes to work without lagging terribly in-game

You have to set GRAPHICS_MODE=0 in f2_res.ini to use ddraw.ini modes 4-6.

Alternatively, you can try to use WINDOWED_FULLSCREEN in HiRes to see if that helps with tearing in your original setup.

I don't think your installation is screwed up.