An updated version of Fallout 2 Restoration Project by killap is now translated on BGforge. You can help completing the translations.
Edit: one file file is excluded from translation system: pipboy.msg. If you want to update it, please submit pull requests directly to github repo.
Search found 467 matches
- Fri Sep 01, 2017 2:45 pm
- Forum: Hive
- Topic: Fallout 2 Restoration Project
- Replies: 6
- Views: 21649
- Sat Aug 05, 2017 8:20 am
- Forum: FO2tweaks
- Topic: Description
- Replies: 4
- Views: 29483
Re: FO2tweaks
Version 8 is released:
Added "Map hotkey" component
Re-enabled Molotov cocktail component
Fixed installation when fallout.cfg is missing
Fixed missing speedup settings when installed on old sfall version
- Mon Jul 31, 2017 9:56 am
- Forum: Hive
- Topic: Fallout 2 Unofficial Patch by killap
- Replies: 1
- Views: 12843
Fallout 2 Unofficial Patch by killap
An updated version of Fallout 2 Unofficial Patch by killap is now translated on BGforge. You can help with completion.
Edit: one file file is excluded from translation system: pipboy.msg. If you want to update it, please submit pull requests directly to github repo.
Edit: one file file is excluded from translation system: pipboy.msg. If you want to update it, please submit pull requests directly to github repo.
- Fri Jul 14, 2017 2:42 pm
- Forum: PlayItHardcore
- Topic: Baldur's Gate: Arcane Spells List
- Replies: 22
- Views: 145132
<center> tag is deprecated, I wouldn't use it now. I believe I got the same solution by centering the images instead. Let me know if there are any issues with that. As a side note, please do keep html strictly in templates. Actual pages should contain wikitext, tables and templates. I spent a lot of...
- Fri Jul 14, 2017 1:49 pm
- Forum: PlayItHardcore
- Topic: Contributor guide
- Replies: 14
- Views: 38590
Re: Contributor guide
Sure, no problem. Just prefer to keep those clean.
- Thu Jul 13, 2017 7:33 pm
- Forum: PlayItHardcore
- Topic: Contributor guide
- Replies: 14
- Views: 38590
Contributor guide
5 and 8 need some work again
- Thu Jul 13, 2017 4:42 pm
- Forum: PlayItHardcore
- Topic: Baldur's Gate: Arcane Spells List
- Replies: 22
- Views: 145132
- Mon Jul 10, 2017 2:29 pm
- Forum: PlayItHardcore
- Topic: Baldur's Gate: Arcane Spells List
- Replies: 22
- Views: 145132
Baldur's Gate: Arcane Spells List
Sure. But if you have any idea how to specify versions properly, let me know.
- Sun Jul 09, 2017 10:29 am
- Forum: PlayItHardcore
- Topic: Baldur's Gate: Arcane Spells List
- Replies: 22
- Views: 145132
Baldur's Gate: Arcane Spells List
Yeah... I didn't quite finish what I wanted yet, though. I'd prefer to stick them into a template, and have better formatting (and an option to change centrally, if needed). I'm also thinking about playing with icon sizes, x48 might be too big. And I'm looking for a good way to specify exact version...
- Sat Jun 03, 2017 11:35 am
- Forum: PlayItHardcore
- Topic: Baldur's Gate: Arcane Spells List
- Replies: 22
- Views: 145132
Baldur's Gate: Arcane Spells List
Congrats on completing the list. Awesome work!
Later I'll go through the page and maybe add some comments here and there.
Also, I think of adding "EE" and "Classic" badges/labels, so that the differences in content are more visible (to be used on all pages, not just spells page).
Later I'll go through the page and maybe add some comments here and there.
Also, I think of adding "EE" and "Classic" badges/labels, so that the differences in content are more visible (to be used on all pages, not just spells page).