Search found 452 matches
- Sat Sep 18, 2021 6:45 pm
- Forum: Tweaks and Tricks
- Topic: Questions and a suggestion
- Replies: 11
- Views: 15962
Re: Questions and a suggestion
I see. I don't play EEs, so... My view is, this isn't a good change. I think PnP doesn't give that bonus, nor does Fixpack? My house rule would be that axes/hammers get 50% of STR damage bonus when thrown, and the daggers/darts get nothing. But I don't see a way to implement it in BG2, so a TnT comp...
- Sat Sep 18, 2021 5:11 am
- Forum: Tweaks and Tricks
- Topic: Questions and a suggestion
- Replies: 11
- Views: 15962
Re: Questions and a suggestion
I know. It's by design. I don't think normal throwing daggers got strength bonuses.
- Thu Sep 16, 2021 10:35 am
- Forum: Tweaks and Tricks
- Topic: Questions and a suggestion
- Replies: 11
- Views: 15962
Re: Questions and a suggestion
No one is using Golem except me. Not sure about Happy, but probably the same. Why? Well, I can only speculate, but I think mostly because people just hate trying and learning new things. Still, time spent on both of them more than paid off on existing BGforge mods. So... same deal. If you think that...
- Thu Sep 16, 2021 3:01 am
- Forum: Tweaks and Tricks
- Topic: Questions and a suggestion
- Replies: 11
- Views: 15962
Re: Questions and a suggestion
1. Nothing specific, common sense applies. For example, if you use WTPfamiliars, then TnT familiars component should go after. Or, Improved Traps should go after mods that add areas and/or modify traps in existing ones. 2. I pushed a new release. 3. Well, it's just that I don't frequent other forums...
- Mon Sep 13, 2021 3:18 pm
- Forum: UPU and RPU
- Topic: Error - critter
- Replies: 6
- Views: 10469
Re: Error - critter
It appears that Cassidy is missing some extended rifle animations (naked). Not much can be done about this, unless you're willing to create and contribute the corresponding anims. You can delete mods/rpu_rifle_animations.dat, that will allow him to keep the sprite. In any case, disabling debug shoul...
- Sun Sep 12, 2021 7:00 pm
- Forum: UPU and RPU
- Topic: Items sold to merchants stay in their invetory forever. Intended?
- Replies: 4
- Views: 9251
Re: Items sold to merchants stay in their invetory forever. Intended?
No. It says that's how it worked originally.
- Sun Sep 12, 2021 4:04 pm
- Forum: UPU and RPU
- Topic: Items sold to merchants stay in their invetory forever. Intended?
- Replies: 4
- Views: 9251
Re: Items sold to merchants stay in their invetory forever. Intended?
See this issue. If you have anything to add, feel free to.
- Tue Sep 07, 2021 2:45 pm
- Forum: UPU and RPU
- Topic: Error - critter
- Replies: 6
- Views: 10469
Re: Error - critter
Try to disable all these settings https://github.com/BGforgeNet/Fallout2_ ... s/debug.md
- Tue Sep 07, 2021 1:49 am
- Forum: UPU and RPU
- Topic: Error - critter
- Replies: 6
- Views: 10469
Re: Error - critter
Screenshot, savegame?
- Wed Sep 01, 2021 3:01 pm
- Forum: UPU and RPU
- Topic: RPU v23
- Replies: 0
- Views: 16303