Search found 59 matches

by Cyrus
Sun Dec 02, 2018 12:26 pm
Forum: FO2tweaks
Topic: Compatibility with F2WR
Replies: 2
Views: 5866

Compatibility with F2WR

Hello Burn, I would like to use parts of the F2WR mod with your mod. Now I know that in some areas they are not made to be compatible, for example fo2tweaks changes the damage formula to address ammo issue while F2WR changes ammo files, and the 2 of them together would cause problems. But there are ...
by Cyrus
Mon Nov 26, 2018 8:05 pm
Forum: FO2tweaks
Topic: Suggestion
Replies: 4
Views: 6700

Suggestion

Magus wrote: Mon Nov 26, 2018 4:08 pm If it was submitted as an optional addition with clean code as a proper pull request, I wouldn't mind merging it, though. I'm always for more options to the players.
Thumbs up!

Well I don't know how to write the player check, If I did I would write it. I can write the rest of it, seems easy.
by Cyrus
Mon Nov 26, 2018 3:46 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 40868

Damage formula

Ok I've compiled and it went ok. I will go testing it to make sure it works. Burn thanks for all your help! Truly. I have been wanting to make this fix for over 3 years now, but because of lack of help and my inability to do it on my own I couldn't do it. But thanks your code and your help, its happ...
by Cyrus
Mon Nov 26, 2018 3:42 pm
Forum: FO2tweaks
Topic: Suggestion
Replies: 4
Views: 6700

Suggestion

Ok, I see your reasoning. I personally always leave difficulty at default. But as a concept of game design, and the fact that mods are played by other people as well, I thought this would be an improvement and would make it more desired for people who want to play at difficult or easy, this would ef...
by Cyrus
Mon Nov 26, 2018 1:33 pm
Forum: FO2tweaks
Topic: Suggestion
Replies: 4
Views: 6700

Suggestion

Burn I think your damage mod is the best out there, for a number of reasons. It's as close to the original FO2 formula as can be with only fixes for original mistakes, and also its very moddable because its in script language and easily accessible. So I give this suggestion here to you because I thi...
by Cyrus
Mon Nov 26, 2018 9:18 am
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 40868

Damage formula

Like I mentioned burn, I did find the define.h and command.h. But I found them on the source code for RP at This link. Should I use these? or is there another "better" (more updated) set somewhere esle?
by Cyrus
Sun Nov 25, 2018 6:12 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 40868

Damage formula

I can't compile yet, the compiler gives the error "Undefined symbol critter_inven_obj2 in factor", which is probably because the header files are missing.
by Cyrus
Sun Nov 25, 2018 2:59 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 40868

Damage formula

Ok i found them in the github page that contains the source code for RP here --> https://github.com/phobos2077/fo2_rp/tree/master/!SRC/HEADERS but, is this what I'm supposed to use? Should I copy these 2 files and add them for the compiler locally? are they the same ones as you've used? also define....
by Cyrus
Sun Nov 25, 2018 2:46 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 40868

Damage formula

Burn, I need the 4 header files that are referenced in your damage_mod file. I downloaded the latest script editor here: http://www.nma-fallout.com/resources/sfall-script-editor.77/ I found define_extra.h in the editor's headers folder. I also know where the fo2tweaks.h is (in your source files). Bu...
by Cyrus
Sun Nov 25, 2018 12:19 pm
Forum: FO2tweaks
Topic: Damage formula
Replies: 26
Views: 40868

Damage formula

So then I should keep the action on the same line if I want the if to apply to it and I don't want to use begin/end?