Search found 59 matches
- Mon Oct 12, 2020 10:22 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 49118
Re: Various questions
Burn I tested the DAM_CRITICAL flag for target flags. does not work. The target NEVER contains the DAM_CRITICAL flag even when critically hit (Don't know about fails though, but why would target have critical fail flag?). tested in combat damage hook using target_flags supplied by get_sfall_arg. the...
- Mon Oct 12, 2020 7:02 am
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 23
- Views: 57595
Re: My take on AP/JHP dilemma
Very well. Sounds ok to me.
Yes next sfall should allow much easier hit chance changes.
Yes next sfall should allow much easier hit chance changes.
- Sun Oct 11, 2020 8:07 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 49118
Re: Various questions
Settled. Thanks.
- Sun Oct 11, 2020 8:03 am
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 23
- Views: 57595
Re: My take on AP/JHP dilemma
Ok, right. You are right. I forgot that your formula doesn't add the DR, it multiplies it. So indeed, a JHP of 35% at no armor does 135% damage, and AP of -35 at no armor does 65% damage (of original gun rand dmg). Recalculating: using AP -35, a target with 40% Dr is reduced to 26% (-14) and a targ...
- Sat Oct 10, 2020 8:53 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 49118
Re: Various questions
Thanks again. Another question here, In your Damage mod, you have the: #define is_critical_hit(flags) ((flags bwand DAM_CRITICAL) != 0) But you don't actually use it in the script. I'm just wondering does the "flags" argument that is supplied by sfall always contain the DAM_CRITICAL bit i...
- Sat Oct 10, 2020 8:44 am
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 23
- Views: 57595
Re: My take on AP/JHP dilemma
Lets assume a no armor situation, Your JHP ammo has a DR of +35. This always gets added to target Dr which since there is no armor is 0. So, 0 + 35 = 35 DR. So when using JHP ammo with DR of +35 you will ALWAYS have AT LEAST DR of 35%, if not more. DR of 35 means 100% - 35% = 65% of total damage. so...
- Sun Oct 04, 2020 7:35 pm
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 23
- Views: 57595
Re: My take on AP/JHP dilemma
sure. if that's the balancing you wanna go for its fine, as long as you know implications.
- Sun Oct 04, 2020 9:51 am
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 23
- Views: 57595
Re: My take on AP/JHP dilemma
Burn I was doing some examination of the way you apply dmg multipler for ammo based on DR, and after some calculations, well look at this... you formula takes DR and adds it to dmg multipler. So a JHP with DR +35 would do: ((base damage * 1.35) - DT ) * 0.65 JHP ammo should perform its best and with...
- Sun Oct 04, 2020 8:57 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 49118
Re: Various questions
Hey Burn, How is it going man? First off, I have written almost half of the complete damage formula already and its going well. Hey I ran into a few things which I wanted to run by you. In your damage formula, you do not recalculate criticals for the first bullet. you use the provided args supplied ...
- Tue Sep 22, 2020 10:48 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 49118
Re: Various questions
Ok, thanks for that. Between all the pages and documents I have read lately I get lost about where I've seen something before. The page says the offset is 1B and that's what I found hex editing as well. However the memory offsets are not the same as the file as I mentioned. So its not applicable. A...