Search found 459 matches

by Magus
Sat Mar 11, 2023 8:20 pm
Forum: UPU and RPU
Topic: RPU v26 Maps Updated
Replies: 30
Views: 53659

Re: RPU v26 Maps Updated

No.
It might've been easier to consider if it was a number for smaller commits, properly itemized and documented. But it's just a huge blob of changes.
by Magus
Tue Mar 07, 2023 1:16 am
Forum: Tweaks and Tricks
Topic: Extended soundsets for NPC
Replies: 11
Views: 13712

Re: Extended soundsets for NPC

You can summon creatures with console, or just browse with NI to see if there are BG1 sounds in BG2 creatures and vice versa. But that won't account for possible script changes. I don't know if moving to chapter would be enough. You probably could jump to last area, ctrl-y the end boss and let it pr...
by Magus
Tue Mar 07, 2023 12:37 am
Forum: Tweaks and Tricks
Topic: Extended soundsets for NPC
Replies: 11
Views: 13712

Re: Extended soundsets for NPC

Extend soundsets =).
by Magus
Mon Mar 06, 2023 11:01 pm
Forum: Tweaks and Tricks
Topic: Extended soundsets for NPC
Replies: 11
Views: 13712

Re: Extended soundsets for NPC

EET compatibility means that the mod can be installed and played on EET without apparent issues. This component isn't and was never installable on BGEE nor BG2EE, nor original BG1/BG2. It's designed for the Trilogy. (Although in theory, it could be extended to do the same on non-trilogy games.) Addt...
by Magus
Mon Mar 06, 2023 10:15 pm
Forum: Tweaks and Tricks
Topic: Extended soundsets for NPC
Replies: 11
Views: 13712

Re: Extended soundsets for NPC

We did, and I added SoD and EET to Golem . I know that it installs and works. It's compatible. What I don't know if whether it provides same soundsets throughout the saga on EET. Which was never the goal of Extended Soundsets. In fact, I myself do prefer more variety, and like the change - but that ...
by Magus
Mon Mar 06, 2023 9:24 pm
Forum: Tweaks and Tricks
Topic: Extended soundsets for NPC
Replies: 11
Views: 13712

Re: Extended soundsets for NPC

Either "Prefer BG1 sounds" or "Prefer BG2 sounds" should work... for BGT, at least.
I don't know whether SoD and/or EET do anything regarding soundsets. It's possible that they could still change, even with TnT tweak.
by Magus
Wed Mar 01, 2023 6:42 am
Forum: Tweaks and Tricks
Topic: Tweaks and Tricks v8.25
Replies: 0
Views: 9727

Tweaks and Tricks v8.25

Tweaks and Tricks mod is updated to version 8.25. Changes: Arachnida cloak web immunity now includes SCS spiders single-target web. Tiber’s map note location fixed. New component: More mage fencing scrolls in BG1. Fixed Limited Stock installation failure on BGEE. Updated Russian translation. Correct...
by Magus
Thu Feb 16, 2023 6:28 am
Forum: Tweaks and Tricks
Topic: Can't install clean-up stores component
Replies: 1
Views: 4103

Re: Can't install clean-up stores component

Not sure what do you mean by "couldn't get to work".
Attach your weidu.log and tnt debug.
I guess it could be expanded, I'm not familiar with EET.

Are you sure you're using the release package and not source code download?
by Magus
Sun Feb 05, 2023 1:12 pm
Forum: Tweaks and Tricks
Topic: Notes on PnP protection items
Replies: 0
Views: 13441

Notes on PnP protection items

Protection item exclusion/conflict is a quite annoying feature in BG games. It takes its roots in D&D rules, however it's implemented badly. Tweaks Anthology provides a component to wear multiple protection items with PnP restrictions: saving throws bonuses stack, armor class bonuses don't. Howe...
by Magus
Thu Feb 02, 2023 4:44 pm
Forum: MLS
Topic: Translation hints error - Region of Terror BG2 mod
Replies: 14
Views: 63589

Re: Translation hints error - Region of Terror BG2 mod

Ohh, never thought this way... It seems many, so many modifications would fail during the installation on Linux because of this Exactly. Nevertheless, I'm OK to restrict the behavior to Linux, but it could still support uppercase on Windows, the same way as WeiDU does. What good would that do? Mods...