Search found 459 matches
- Wed Oct 07, 2020 5:58 pm
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 23
- Views: 56329
Re: My take on AP/JHP dilemma
Where's 0.65 coming from? I think your calculation is off.
- Mon Oct 05, 2020 12:53 am
- Forum: UPU and RPU
- Topic: FO2 RPU DON'T SAVE THE GAME
- Replies: 3
- Views: 16241
Re: FO2 RPU DON'T SAVE THE GAME
Does it save without RPU? Do you have F2 installed in Program Files, per chance?
- Sun Oct 04, 2020 6:15 pm
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 23
- Views: 56329
Re: My take on AP/JHP dilemma
There is no AP or JHP "type". These are just arbitrary names. Therefore, there will be no different formula for them.
I agree that JHP should exceed base damage with no armor, I'll have to revisit that. However, AP starting at 0.65 is exactly how it's supposed to be.
I agree that JHP should exceed base damage with no armor, I'll have to revisit that. However, AP starting at 0.65 is exactly how it's supposed to be.
- Sun Oct 04, 2020 5:52 pm
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 47661
Re: Various questions
1. Probably not.
2. No.
3. There likely isn't a way.
2. No.
3. There likely isn't a way.
- Tue Sep 22, 2020 6:24 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 47661
- Thu Sep 17, 2020 4:21 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 47661
Re: Various questions
Switch in SSL is a shorthand for
, as noted in the docs.
For usage examples, feel free to refer to FO2tweaks code.
I don't think default is required, but you can easily test yourself. If it compiles, it's fine.
Code: Select all
if then else if...
For usage examples, feel free to refer to FO2tweaks code.
I don't think default is required, but you can easily test yourself. If it compiles, it's fine.
- Sun Sep 13, 2020 8:25 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 47661
Re: Various questions
I only ever use the log file, so you'll have to experiment yourself with debugger. (And you're welcome to submit any findings that aren't in sfall doc yet to https://sfall.bgforge.net.) I think you'll want Hook=1, Script=1 and show_script_messages=1, but I'm not 100% sure. If you have issues with al...
- Fri Sep 11, 2020 4:26 pm
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 47661
Re: Various questions
I don't know where I should place my script file for it to be loaded. Anywhere you like, see DataLoadOrderPatch for available places. If you change the name of the script, it doesn't matter where to put it. Only if it's the same, then load order matters. Generally, local patches should go to "...
- Fri Sep 04, 2020 9:43 am
- Forum: Hive
- Topic: Button suggest
- Replies: 3
- Views: 11661
Re: Button suggest
This isn't really a bug, female translation hack wasn't intended to be propagated between components.
Theoretically it'd be possible to add the propagation, of course, but I'm not sure it'd be worth the hassle.
Theoretically it'd be possible to add the propagation, of course, but I'm not sure it'd be worth the hassle.
- Fri Sep 04, 2020 5:44 am
- Forum: General Fallout discussion
- Topic: Various questions
- Replies: 22
- Views: 47661
Re: Various questions
it's a line break