Search found 459 matches
- Thu Jul 02, 2020 9:32 pm
- Forum: Hive
- Topic: Fallout Fixt
- Replies: 7
- Views: 18223
Re: Fallout Fixt
Hi and welcome. I see that you've started well with translations! About Fixt, things are not that simple, let me clarify: 1. The translation in the system is an "unofficial" one. It's connected to this repository. 2. There's an official translation repo , but as you can see, it's not been ...
- Thu May 07, 2020 9:06 am
- Forum: UPU and RPU
- Topic: V12 + Restoration Project 2.3.3 : beating the game causes a crash to main menu
- Replies: 2
- Views: 14287
Re: V12 + Restoration Project 2.3.3 : beating the game causes a crash to main menu
That's a known incompatibility between RP 2.3.3 and some sfall versions. Both UPU and RPU have a fix for that for some time already. Doesn't really have anything to do with FO2tweaks, other than that it ships updated sfall.
- Thu May 07, 2020 7:25 am
- Forum: UPU and RPU
- Topic: UP and RP updates
- Replies: 1
- Views: 20305
Re: UP and RP updates
UPU is updated to version 13, finally bringing back a GUI installer.
Edit: removed the link. Both are at version 18 now. You can always find the latest ones in the repos releases.
Edit: removed the link. Both are at version 18 now. You can always find the latest ones in the repos releases.
- Sat Apr 25, 2020 12:42 pm
- Forum: Wild Mage Additions
- Topic: Version 2
- Replies: 0
- Views: 12469
Version 2
Finally, the long awaited version 2.0.0 arrived!
It included various fixes for the spells, but most importantly, it should be fully EE-compatible. Feel free to post if something's off.
It included various fixes for the spells, but most importantly, it should be fully EE-compatible. Feel free to post if something's off.
- Thu Apr 23, 2020 8:57 am
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 23
- Views: 56215
Re: My take on AP/JHP dilemma
The different bullet types should have different effects. JHP should have little to damage against power armors (that is if that applies with realism. I don't know much about real bullet performance) since logic applies they can't punch through them. Right. Although in fact, all ammo mods do that, ...
- Wed Apr 22, 2020 2:54 pm
- Forum: Golem
- Topic: Arrival of SoD and EET
- Replies: 0
- Views: 12656
Arrival of SoD and EET
Thanks to a generous donation by Blash, Golem now supports Siege of Dragonspear and Enhanced Edition Trilogy platforms. Everyone, rejoice!
(And see .bgforge.yml reference for configuration details).
(And see .bgforge.yml reference for configuration details).
- Fri Apr 03, 2020 2:18 pm
- Forum: FO2tweaks
- Topic: Version 12
- Replies: 0
- Views: 13285
Version 12
New FO2tweaks version is released:
- Finally, area attack with grenades is possible.
- New auto cursor component saves you some clicking in combat.
- Hotkeys in config are now in human readable format.
- Added support for Fallout: Sonora items.
- And various minor fixes to boot.
IElib
IElib is a collection of WeiDU defines, designed to ease mod development by abstracting commonly used magic numbers such as offsets. It's meant to be used with MLS, but it will work stanalone as well. All you need to do is include it, and it'll provide a plethora of symbols to use: ALWAYS OUTER_S...
- Tue Feb 25, 2020 11:53 pm
- Forum: FO2tweaks
- Topic: FO2 tweaks not taking effect
- Replies: 1
- Views: 12737
Re: FO2 tweaks not taking effect
Hi. I'll need more info:
- attach a savegame
- detail the steps to trigger the bug
- note versions: FO2tweaks, ddraw.dll, any other mods you have installed. Exact versions, don't just say "latest".
- also attach debug.log
- Sat Feb 22, 2020 12:00 pm
- Forum: Golem
- Topic: Golem's features and particularities
- Replies: 0
- Views: 13948
Golem's features and particularities
First things first Golem is not perfect. It's software in development. Things are added, removed, changed at times. It likely has bugs, and sometimes, for example you might get a wrong report. You are encouraged to report such issues for investigation. Everything listed below is not set in stone, j...