Search found 159 matches

by Magus
Thu Jan 24, 2019 7:57 pm
Forum: Other Fallout discussion
Topic: Party Orders
Replies: 4
Views: 422

Party Orders

Strage behaviour, indeed. I'll check this... when the time comes.
by Magus
Thu Jan 24, 2019 7:56 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: new modules
Replies: 9
Views: 578

Version 9.4 - feedback: new modules

Convenience. I honestly don't know how I've played F2 before with 100% speed - the combat is very slow. If there's more than 4-5 critters (including all companions, npc and enemies), then even SpeedMulti 400 isn't enough. It's a bit too fast for non-combat interaction, though. I've played F1.5 usin...
by Magus
Thu Jan 24, 2019 7:49 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: changes for existing modules
Replies: 22
Views: 2038

Version 9.4 - feedback: changes for existing modules

I know that. On the other hand, what type an ammo is can be based solely on the ammo's DR modifier: negative - AP, 0 - 'normal', positive - JHP. There's also FMJ. And if you take another mod such as EcCo, you'll have a bunch of other calibers: BMG, buckshot, IC, etc. Just marking them all as AP/JHP...
by Magus
Thu Jan 24, 2019 3:34 pm
Forum: Other Fallout discussion
Topic: Party Orders
Replies: 4
Views: 422

Party Orders

5.1) I'll need to check that.
5.2) Maybe the colors. I don't see the need to change the texts.
5.3) Not sure if can be done. If it can, probably needs all stances.
5.4-5.5) Not sure if can be done. Probably requires modifying companion scripts. Out of the scope.
by Magus
Thu Jan 24, 2019 3:26 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback: new modules
Replies: 9
Views: 578

Version 9.4 - feedback: new modules

1.1) Don't see the point. 1.2) Unloading in own inventory could get annoying, not sure about it. In barter, that could be useful. Check inventory filter, though, it might have been implemented there. 2.1-3) Can't do. Ask sfall guys. 2.4) Not interested. 2.5) Why? 2.6) There was a component disabling...
by Magus
Thu Jan 24, 2019 10:09 am
Forum: FO2tweaks
Topic: Version 9.4 - feedback: changes for existing modules
Replies: 22
Views: 2038

Version 9.4 - feedback: changes for existing modules

Let's see... 1.1) Can be done. I think the reason it's 99999 is because I actually went over 9999 sometime. 1.2) Not possible now, you can try to request it from sfall guys, but I doubt they'll be excited. 1.3-4) I could accept a pull, but not really interested in doing that myself. 1.5) Right, the ...
by Magus
Tue Jan 22, 2019 7:19 pm
Forum: FO2tweaks
Topic: Version 9.4 - feedback
Replies: 2
Views: 312

Feedback (Version 9.4)

Thank for constructive and well-structured feedback. There are some valid points, some suggestions that I like and some I don't, and not everything is doable anyway... Unfortunately, I think if I address them all in a single post, it's going to turn into a wall of text. I suggest splitting them and ...
by Magus
Tue Jan 22, 2019 6:31 pm
Forum: Other Fallout discussion
Topic: Party Orders
Replies: 4
Views: 422

Party Orders

I made a fork of Party Orders with some minor fixes: - Added burst hotkey (merged from FO2tweaks). - Better search, looters will no longer try to pick up items path to which is blocked. - Fixed looting for RP NPCs - Scorpion tais and gecko skins now also get looted automatically. - Pickup routine no...
by Magus
Wed Dec 19, 2018 7:29 am
Forum: News
Topic: VScode extension: BGforge multi-language server
Replies: 0
Views: 1186

VScode extension: BGforge multi-language server

I'm happy to announce the first version of BGforge multi-language server. It adds support for Star-Trek Scripting Language and WeiDU syntaxes to VScode. See project forum for details.
by Magus
Mon Dec 17, 2018 6:12 pm
Forum: VScode workshop
Topic: Contributing
Replies: 4
Views: 1119

Contributing

Contributions are most welcome. Obviously, it's great you have some Typescript/Javascript knowledge and have time and dedication to help with adding new features. However, even someone without "real" programming experience can help a lot. Providing seamless development experience requires transpilin...