Search found 188 matches

by Magus
Tue Dec 17, 2019 1:53 am
Forum: FO2tweaks
Topic: FO2 + RP + EcCo + FO2Tweaks
Replies: 30
Views: 1029

Re: FO2 + RP + EcCo + FO2Tweaks

I can't say anything about Crafty's sfall, I don't use it.
Control companions only works in combat, i think.
In general, it would make sense to check user's science skill instead of player's, yes. But looking at the script, unfortunately that's not the case.
by Magus
Mon Dec 16, 2019 11:14 am
Forum: FO2tweaks
Topic: FO2 + RP + EcCo + FO2Tweaks
Replies: 30
Views: 1029

Re: FO2 + RP + EcCo + FO2Tweaks

Oops, I missed that step. Sorry, and thanks for your patience. How'd you make it more visible? I'd like to prevent people from missing it. Your new procedure looks good. Now trying out various other settings in mods/rpu.ini, mods/fo2tweaks.ini, ddraw.ini and all other .ini settings (remaining quest...
by Magus
Mon Dec 16, 2019 10:55 am
Forum: News
Topic: The Golem is here
Replies: 0
Views: 387

The Golem is here

Lo and behold: The Golem, a continuous integraion system for Infinity Engine mods. Runs your code, reports errors. Along with it goes Happy IE suite, a collection of regression tests written in Weidu. Both are discussed here.
by Magus
Mon Dec 16, 2019 9:02 am
Forum: Golem
Topic: What is Happy IE
Replies: 0
Views: 158

What is Happy IE

Technically, Happy IE suite is a WeiDU mod. However, it's not for user consumption. It's purpose is to find and report any (possible) issues found in an IE game files. You might be familiar with integrity checks in DLTCEP and NearInfinity. In a nushell, Happy IE tries to do the same, but in WeiDU fo...
by Magus
Mon Dec 16, 2019 8:06 am
Forum: Golem
Topic: What is Golem
Replies: 0
Views: 187

What is Golem

Golem is a continuous integration system for Infinity Engine mods: If names "Travis CI", "Circle CI", "Appveyor" mean anything to you - that's what it basically is: Travis for IE. If not: in a nutshell, it's a system that automatically tracks your code on github. With each commit, it clones the rep...
by Magus
Sun Dec 15, 2019 3:25 pm
Forum: FO2tweaks
Topic: FO2 + RP + EcCo + FO2Tweaks
Replies: 30
Views: 1029

Re: FO2 + RP + EcCo + FO2Tweaks

Did you run RPU installation script, though? It's required.

My damage tweak doesn't care for DamageFormula setting, it'll work the same anyway. (But it only affects firearms.)
by Magus
Sun Dec 15, 2019 9:39 am
Forum: FO2tweaks
Topic: FO2 + RP + EcCo + FO2Tweaks
Replies: 30
Views: 1029

Re: FO2 + RP + EcCo + FO2Tweaks

For compatibility point of view, they are the same.
The only reason to choose one over another would be if you like the changes introduced in later patches. I myself would probably go with original.
by Magus
Sun Dec 15, 2019 9:32 am
Forum: Español
Topic: Fallout 2 Restoration Project
Replies: 9
Views: 9745

Re: Fallout 2 Restoration Project

Hola. Mira mi firma.
by Magus
Thu Dec 12, 2019 2:35 pm
Forum: News
Topic: BGforge MLS version 1.5.3
Replies: 0
Views: 114

BGforge MLS version 1.5.3

Missed to post about 1.5.0, so, 1.5.3 over 1.4.0: Sword Coast Stratagems Scripting Language support. Lots of new IDS tokens for highlighting. Fix for WeiDU macro invocation highlighting. Support for double variable reference in strings. Support vars highlighting in tra strings. Other minor bug fixes...
by Magus
Thu Dec 12, 2019 1:29 pm
Forum: FO2tweaks
Topic: FO2 + RP + EcCo + FO2Tweaks
Replies: 30
Views: 1029

Re: FO2 + RP + EcCo + FO2Tweaks

Hey. You're right, the combined number of options is quite long. But to start with, you can go with defaults. I'm pretty sure there are no conflicts between them, at least in default configuration. And fortunately, with latest updates, RPU, Party Orders and FO2tweaks are all pretty much pluggable, s...