Search found 9 matches
- Sat Sep 23, 2023 5:59 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 4145
Re: Sensible Otiluke's Resilient Sphere
Even though you couldn't figure out the issue Magus , talking to you actually helped me to fix it. The issue was from a component of Olyvntweaks that makes infravision into an actual functional spell that does have a utility ingame. As I said I don't have any knowledge of how to mod or anything (sti...
- Wed Sep 20, 2023 4:52 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 4145
Re: Sensible Otiluke's Resilient Sphere
So what you're saying is I edit all the spells I want to cancel the effect with near infinity, then put a copy of them in a folder. Then copy your tpa and edit it to run the mod install, just to understand it all clearly? (Also I think I would just do Aoe spells and Summoning spells, your grievance ...
- Wed Sep 20, 2023 3:49 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 4145
Re: Sensible Otiluke's Resilient Sphere
Ok, But how do I go about making a tp2, tpa and all that other stuff thats like "if" ,"run" "end" .
Like how you did it all and stuff.
Like how you did it all and stuff.
- Wed Sep 20, 2023 3:24 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 4145
Re: Sensible Otiluke's Resilient Sphere
Magus No, I meant to just move everyone else to another part of the map, to confirm that visual range of the target is unchanged. A screenshot should be enough. So like the one below? This basically means at will canceling. That's dramatically different from original spell, where if you're in, you'...
- Wed Sep 20, 2023 11:43 am
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 4145
Re: Sensible Otiluke's Resilient Sphere
Magus Here (unfortunately the recording program cause it to lag abit for some reason) The conversation was on the gibberlings3 discord. Its the last conversation so far as of me typing this. But if something else has been discussed, then you can just search my name , since it's the same there.
- Wed Sep 20, 2023 8:12 am
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 4145
Re: Sensible Otiluke's Resilient Sphere
Also I think I found a solution to the issue after asking different modders around. A paticular modder told me that to cancel out her own spell she added, she just went through all the specific Wizard and cleric spells she wanted to cancel that spell and added a line to cancel out her mod added spel...
- Wed Sep 20, 2023 6:15 am
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 4145
Re: Sensible Otiluke's Resilient Sphere
@Magus sorry for the slow reply.
I screen recorded but can't upload somthing larger than 4mb here so I posted it to Youtube.
Here's the link.
I screen recorded but can't upload somthing larger than 4mb here so I posted it to Youtube.
Here's the link.
- Mon Sep 18, 2023 10:02 pm
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 4145
Re: Sensible Otiluke's Resilient Sphere
I can't reproduce, so you'll have to provide more details. Internally, this is achieved by setting the visual range to 0 (which is not equivalent to blindness), so the character can't cast on what he can't see. Magus I've linked my weidu.log if that will help. Really want to know what could I have ...
- Sat Sep 16, 2023 11:51 am
- Forum: Tweaks and Tricks
- Topic: Sensible Otiluke's Resilient Sphere
- Replies: 16
- Views: 4145
Sensible Otiluke's Resilient Sphere
Hello Magus Just created this because I really Love your Mod and practically use it in every install of BG Games even on my phone. Though one Thing I thought was a genius concept but now I see it wasn't as implented as I thought was your Otiluke's Resilient Sphere Concept. I thought it was stopping ...