Did the BGforge MLS plugin get an update?
VSCode wants me to reload the plugin.
edit: Actually, github says yep it did, so nevermind here
Search found 6 matches
- Sun Sep 17, 2023 2:48 am
- Forum: General discussion
- Topic: Upgrades 2023.09
- Replies: 2
- Views: 9022
- Sat Jun 10, 2023 11:36 pm
- Forum: MLS
- Topic: Translation hints
- Replies: 2
- Views: 29052
Re: Translation hints
Just wanted to drop this on ya in case you weren't aware already:
Inlay hints is cool, works for the most part, but I discovered today it doesn't seem to work for gSay_message() for some reason:
Inlay hints is cool, works for the most part, but I discovered today it doesn't seem to work for gSay_message() for some reason:
- Sun Sep 25, 2022 12:31 am
- Forum: MLS
- Topic: compile.exe for Fallout scripting
- Replies: 7
- Views: 18700
Re: compile.exe for Fallout scripting
How do you handle .msg files? Can they be integrated with their scripts similar to the sfall script editor? MSG files have syntax highlighting, that's all. They can be integrated with their scripts, but it is not trivial. If you want to work on that, you're welcome. I don't know how it's handled ...
- Sun Sep 18, 2022 11:17 am
- Forum: MLS
- Topic: compile.exe for Fallout scripting
- Replies: 7
- Views: 18700
Re: compile.exe for Fallout scripting
Sorry for the lengthy response time, I've been working on my own fallout 2 modding tool :P It turned out I was trying to use compile.exe by itself, when I should have left it in the folder it came with to include its dependencies (I was just extracting the exe by itself). There are a couple of quest...
- Sat Aug 27, 2022 10:00 pm
- Forum: MLS
- Topic: compile.exe for Fallout scripting
- Replies: 7
- Views: 18700
Re: compile.exe for Fallout scripting
Awesome! Thanks for helping me out with that, but I'm still having some trouble getting it to compile.
The frustrating thing is I'm only getting "Failed to compile ..."
I screenshot my settings as best I could, did I mis-configure them somehow?
The frustrating thing is I'm only getting "Failed to compile ..."
I screenshot my settings as best I could, did I mis-configure them somehow?
- Sun Aug 21, 2022 1:16 am
- Forum: MLS
- Topic: compile.exe for Fallout scripting
- Replies: 7
- Views: 18700
compile.exe for Fallout scripting
Hey! I tried testing stuff out on the vscode extension today, and the syntax highlighting looks great, but I'm unsure how to compile the scripts. I looked at the extension settings and there's a setting called Fallout-ssl: Compile that says "Path to Fallout SSL compile.exe plus compilation opti...