Search found 4 matches

by QuantumApprentice
Sun Sep 25, 2022 12:31 am
Forum: VScode workshop
Topic: compile.exe for Fallout scripting
Replies: 7
Views: 1104

Re: compile.exe for Fallout scripting

  How do you handle .msg files? Can they be integrated with their scripts similar to the sfall script editor? MSG files have syntax highlighting, that's all. They can be integrated with their scripts, but it is not trivial. If you want to work on that, you're welcome. I don't know how it's handled ...
by QuantumApprentice
Sun Sep 18, 2022 11:17 am
Forum: VScode workshop
Topic: compile.exe for Fallout scripting
Replies: 7
Views: 1104

Re: compile.exe for Fallout scripting

Sorry for the lengthy response time, I've been working on my own fallout 2 modding tool :P It turned out I was trying to use compile.exe by itself, when I should have left it in the folder it came with to include its dependencies (I was just extracting the exe by itself). There are a couple of quest...
by QuantumApprentice
Sat Aug 27, 2022 10:00 pm
Forum: VScode workshop
Topic: compile.exe for Fallout scripting
Replies: 7
Views: 1104

Re: compile.exe for Fallout scripting

Awesome! Thanks for helping me out with that, but I'm still having some trouble getting it to compile.
The frustrating thing is I'm only getting "Failed to compile ..."
I screenshot my settings as best I could, did I mis-configure them somehow?
BGforge settings.png
by QuantumApprentice
Sun Aug 21, 2022 1:16 am
Forum: VScode workshop
Topic: compile.exe for Fallout scripting
Replies: 7
Views: 1104

compile.exe for Fallout scripting

Hey! I tried testing stuff out on the vscode extension today, and the syntax highlighting looks great, but I'm unsure how to compile the scripts. I looked at the extension settings and there's a setting called Fallout-ssl: Compile that says "Path to Fallout SSL compile.exe plus compilation options" ...