Search found 4 matches

by Bear
Sun Nov 07, 2021 6:01 pm
Forum: FO2tweaks
Topic: My take on AP/JHP dilemma
Replies: 14
Views: 8951

Re: My take on AP/JHP dilemma

Magus wrote:
Wed Nov 14, 2018 10:30 pm
To change as little as possible, vanilla DR mod was chosen to be this parameter.
Great choice. I understand ammo also have AC mod parameter. How do you use it? Ignore it completely? Reset to zero for all ammo types?
by Bear
Mon Nov 01, 2021 1:33 am
Forum: FO2tweaks
Topic: Version 12.7
Replies: 3
Views: 3064

Re: Version 12.7

Also I sent you private email but am not sure if it passed through. I don't seem to be able to send private messages and my sent box is empty.
by Bear
Mon Nov 01, 2021 1:28 am
Forum: FO2tweaks
Topic: Version 12.7
Replies: 3
Views: 3064

Re: Version 12.7

https://github.com/BGforgeNet/FO2tweaks/issues/81

Not sure where to post it. You didn't specify in the description. I guess GitHub issue should be appropriate. Let me know if not.
by Bear
Sun Oct 31, 2021 5:20 pm
Forum: FO2tweaks
Topic: My take on AP/JHP dilemma
Replies: 14
Views: 8951

Re: My take on AP/JHP dilemma

Hello everyone and specially Magus. First of all, amazing work with tweaks in general and DR mod formula in particular. This is an exact approach I wanted someone to finally take. The multitude of combat parameters is the heavy legacy of games like Might and Magic (and previous table games). When, i...