Great choice. I understand ammo also have AC mod parameter. How do you use it? Ignore it completely? Reset to zero for all ammo types?
Search found 4 matches
- Sun Nov 07, 2021 6:01 pm
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 23
- Views: 60326
- Mon Nov 01, 2021 1:33 am
- Forum: FO2tweaks
- Topic: Version 12.7
- Replies: 3
- Views: 13640
Re: Version 12.7
Also I sent you private email but am not sure if it passed through. I don't seem to be able to send private messages and my sent box is empty.
- Mon Nov 01, 2021 1:28 am
- Forum: FO2tweaks
- Topic: Version 12.7
- Replies: 3
- Views: 13640
Re: Version 12.7
https://github.com/BGforgeNet/FO2tweaks/issues/81
Not sure where to post it. You didn't specify in the description. I guess GitHub issue should be appropriate. Let me know if not.
Not sure where to post it. You didn't specify in the description. I guess GitHub issue should be appropriate. Let me know if not.
- Sun Oct 31, 2021 5:20 pm
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 23
- Views: 60326
Re: My take on AP/JHP dilemma
Hello everyone and specially Magus. First of all, amazing work with tweaks in general and DR mod formula in particular. This is an exact approach I wanted someone to finally take. The multitude of combat parameters is the heavy legacy of games like Might and Magic (and previous table games). When, i...